Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Moose

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4890
Duration
14:08
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Devil Loki · Elo 1912 -21
14:08 Match length
Winner
Moose Loki · Elo 1831 +21
61.5% win probability Pre-match · Devil favored · Upset win probability 38.5%
Key momentsIn match order
First pressure
1:36 Moose Hersir trained
Fastest Classical
4:04* Moose Forseti · estimated
Market timing
10:01 Devil Market
Armory timing
10:40 Moose Armory

Devil

Loki · Blue
Loss 1912 -21
EAPM
62.2
Favorite unit
Throwing Axeman
45 fielded
Largest army
83
First expansion
—
Age path
HeimdallClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Large army production83 military units
No post-game awards

Moose

Loki · Red
Win 1831 +21
EAPM
96.5
Favorite unit
Throwing Axeman
95 fielded
Largest army
185
First expansion
—
Age path
ForsetiClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production185 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Devil

Bought

No buys

Sold

Wood500
Total player market volume500

Moose

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 83

Units

Throwing Axeman45
Hirdman17
Hersir15
Berserk2
Einheri2
Raiding Cavalry2
Buildings 7 types
House11
Ox Cart Building4
Longhouse3
Great Hall2
Wall2
Market1
Temple1
God powers 4 invoked
Spy2
Undermine2

Moose

Army · 185

Units

Throwing Axeman95
Raiding Cavalry56
Hersir26
Hirdman5
Troll3
Buildings 7 types
House25
Wall12
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Healing Spring1
Spy1