Replay-derived match flow, timings, and composition.

Advanced match analysis

raffaelesgarro + Lionized vs laior + ryancrowley715

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
28961
Duration
23:47
Patch
19.17020
Played
· 8 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1088
raffaelesgarro Thor · Elo 1132 -12
Lionized Poseidon · Elo 1044 -8
23:47 Match length
Victory Team Elo 1274
laior Isis · Elo 1502 +2
ryancrowley715 Poseidon · Elo 1045 +18
25.5% win probability Pre-match · laior + ryancrowley715 favored win probability 74.5%
Key momentsIn match order
First pressure
3:14 raffaelesgarro Hersir trained
Fastest Classical
3:53* raffaelesgarro Freyja · estimated
First extra TC
5:11 laior Town Center
Armory timing
5:44 laior Armory
Fastest Heroic
8:48* laior Sobek · estimated
Fortress timing
9:33 laior Migdol Stronghold
Market timing
11:46 Lionized Market
Fastest Mythic
15:41* laior Thoth · estimated

raffaelesgarro

Thor · Blue · Team 1
Loss 1132 -12
EAPM
46.5
Favorite unit
Hirdman
48 fielded
Largest army
121
First expansion
9:40
Age path
FreyjaClassical · Research start 2:53
SkadiHeroic · Research start 13:50
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production121 military units
No post-game awards

laior

Isis · Red · Team 2
Win 1502 +2
EAPM
62.5
Favorite unit
Camel Rider
50 fielded
Largest army
74
First expansion
5:11
Age path
BastClassical · Est. start 4:23
SobekHeroic · Est. start 7:33
ThothMythic · Est. start 13:41
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy600 total resource volume
No post-game awards

Lionized

Poseidon · Yellow · Team 1
Loss 1044 -8
EAPM
35.7
Favorite unit
Hippeus
38 fielded
Largest army
104
First expansion
8:45
Age path
HermesClassical · Est. start 3:03
AphroditeHeroic · Research start 12:06
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy1,000 total resource volume
Large army production104 military units
No post-game awards

ryancrowley715

Poseidon · Green · Team 2
Win 1045 +18
EAPM
67.0
Favorite unit
Hoplite
36 fielded
Largest army
111
First expansion
15:07
Age path
HermesClassical · Research start 3:29
DionysusHeroic · Research start 14:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

laior

Bought

Food200
Wood400

Sold

No sells

Total player market volume600

Lionized

Bought

Food700
Wood300

Sold

No sells

Total player market volume1,000

ryancrowley715

Bought

Food700

Sold

Wood1,000
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

raffaelesgarro

Army · 121

Units

Hirdman48
Throwing Axeman26
Frost Giant13
Hersir12
Raiding Cavalry8
Portable Ram7
Valkyrie3
Berserk2
Huskarl2
Buildings 10 types
Farm24
House24
Longhouse22
Ox Cart Building8
Wall4
Temple3
Great Hall2
Town Center2
Dwarven Armory1
Hill Fort1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

laior

Army · 74

Units

Camel Rider50
War Elephant12
Chariot Archer5
Mercenary Cavalry4
Catapult3
Buildings 17 types
Farm31
House22
Obelisk14
Migdol Stronghold7
Wall7
Mining Camp6
Town Center4
Granary3
Lumber Camp3
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers 3 invoked
Locust Swarm1
Meteor1
Prosperity1

Lionized

Army · 104

Units

Hippeus38
Toxotes21
Hoplite17
Prodromos10
Hypaspist5
Centaur4
Petrobolos3
Theseus3
Atalanta2
Hippolyta1
Buildings 13 types
Farm38
Wall38
House13
Stable9
Granary5
Storehouse5
Archery Range4
Market4
Fortress3
Military Academy3
Town Center3
Temple2
Armory1
God powers 4 invoked
Cease Fire2
Curse1
Lure1

ryancrowley715

Army · 111

Units

Hoplite36
Hypaspist27
Hippeus24
Petrobolos8
Atalanta4
Theseus4
Hippolyta2
Peltast2
Prodromos2
Toxotes2
Buildings 12 types
House18
Farm16
Storehouse6
Military Academy3
Archery Range2
Fortress2
Granary2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers 18 invoked
Lure16
Bronze1
Cease Fire1