Replay-derived match flow, timings, and composition.

Advanced match analysis

CAT vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
24554
Duration
13:30
Patch
19.17020
Played
· 8 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
CAT Odin · Elo 926 -19
13:30 Match length
Winner
megaiks Zeus · Elo 899 +19
53.9% win probability Pre-match · CAT favored · Upset win probability 46.1%
Key momentsIn match order
First pressure
3:54 CAT Hersir trained
Fastest Classical
4:05* megaiks Athena · estimated
First extra TC
6:27 CAT Town Center
Armory timing
7:14 megaiks Armory

CAT

Odin · Blue
Loss 926 -19
EAPM
23.1
Favorite unit
Hersir
14 fielded
Largest army
24
First expansion
6:27
Age path
HeimdallClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

megaiks

Zeus · Red
Win 899 +19
EAPM
37.2
Favorite unit
Hoplite
32 fielded
Largest army
41
First expansion
—
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAT

Army · 24

Units

Hersir14
Throwing Axeman5
Einheri3
Raiding Cavalry2
Buildings 7 types
House7
Great Hall3
Longhouse2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1

megaiks

Army · 41

Units

Hoplite32
Minotaur5
Heracles2
Jason2
Buildings 7 types
Farm13
House12
Granary4
Storehouse3
Military Academy2
Armory1
Temple1
God powers None invoked

No god powers recorded.