Replay-derived match flow, timings, and composition.

Advanced match analysis

Y4LITA vs WOLFTER312

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
12214
Duration
25:55
Patch
19.17020
Played
· 8 hours ago
Giza map preview
MapGiza
Defeated
Y4LITA Gaia · Elo 1068 -12
25:55 Match length
Winner
WOLFTER312 Tezcatlipoca · Elo 1172 +12
35.5% win probability Pre-match · WOLFTER312 favored win probability 64.5%
Key momentsIn match order
First pressure
3:48 WOLFTER312 Warrior Priest trained
Fastest Classical
4:52* WOLFTER312 Huehuecoyotl · estimated
Armory timing
8:45 Y4LITA Armory
Fastest Heroic
13:44* WOLFTER312 Itzpapalotl · estimated
Market timing
13:49 Y4LITA Market
First extra TC
14:06 WOLFTER312 Town Center
Fortress timing
19:34 Y4LITA Palace
Fastest Mythic
25:39* WOLFTER312 Mictlantecutli · estimated

Y4LITA

Gaia · Blue
Loss 1068 -12
EAPM
42.9
Favorite unit
Murmillo
62 fielded
Largest army
125
First expansion
14:33
Age path
OceanusClassical · Est. start 4:11
RheiaHeroic · Est. start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
Market economy1,900 total resource volume
Large army production125 military units
No post-game awards

WOLFTER312

Tezcatlipoca · Red
Win 1172 +12
EAPM
42.0
Favorite unit
Eagle Warrior
24 fielded
Largest army
115
First expansion
14:06
Age path
HuehuecoyotlClassical · Est. start 3:52
ItzpapalotlHeroic · Research start 12:29
MictlantecutliMythic · Research start 23:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production115 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Y4LITA

Bought

Food700

Sold

Wood1,200
Total player market volume1,900

WOLFTER312

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Y4LITA

Army · 125

Units

Murmillo62
Turma19
Arcus14
Cheiroballista12
Destroyer6
Oracle6
Caladria3
Katapeltes3
Buildings 11 types
Wall36
Military Barracks10
Manor9
Farm8
Counter Barracks3
Armory2
Palace2
Economic Guild1
Market1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1

WOLFTER312

Army · 115

Units

Eagle Warrior24
Shorn One22
Tlamanih Spearman19
Warrior Priest18
Ocelotl Warrior11
Otontin11
Jaguar Rider5
Tequihua Archer3
Coyote Warrior2
Buildings 11 types
Farm40
House18
Calpulli11
Nobles Hut6
Sentry Tower5
War Hut5
Armory2
Great Temple2
Market2
Town Center2
Temple1
God powers 7 invoked
Obsidian Mirror4
Lullaby1
Purge1
Volcano1