Advanced match analysis
Y4LITA vs WOLFTER312
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 12214
- Duration
- 25:55
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Y4LITA
Gaia · Elo 1068 -12
25:55
Match length
Winner
WOLFTER312
Tezcatlipoca · Elo 1172 +12
35.5% win probability
Pre-match · WOLFTER312 favored
win probability 64.5%
Key momentsIn match order
Y4LITA
Gaia · Blue- EAPM
- 42.9
- Favorite unit
- Murmillo 62 fielded
- Largest army
- 125
- First expansion
- 14:33
Age path
OceanusClassical · Est. start 4:11
RheiaHeroic · Est. start 16:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
Market economy1,900 total resource volume
Large army production125 military units
No post-game awards
WOLFTER312
Tezcatlipoca · Red- EAPM
- 42.0
- Favorite unit
- Eagle Warrior 24 fielded
- Largest army
- 115
- First expansion
- 14:06
Age path
HuehuecoyotlClassical · Est. start 3:52
ItzpapalotlHeroic · Research start 12:29
MictlantecutliMythic · Research start 23:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production115 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
Y4LITA
Bought
Sold
Total player market volume1,900
WOLFTER312
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.