Replay-derived match flow, timings, and composition.

Advanced match analysis

Kyubi19#2237 + ☣fRESH֍ + Balrog vs trinsbro + GabtridSavior + gabtrid

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
17341
Duration
50:51
Patch
19.17020
Played
· 8 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1254
Kyubi19#2237 Gaia · Elo 1230 -12
<color=1.24/9.09/4.4>☣fRESH֍ Thor · Elo 1317 -16
Balrog Fuxi · Elo 1215 -11
50:51 Match length
Victory Team Elo 1343
trinsbro Gaia · Elo 1239 +18
GabtridSavior Oranos · Elo 1388 +11
gabtrid Ra · Elo 1402 +10
37.5% win probability Pre-match · trinsbro + GabtridSavior + gabtrid favored win probability 62.5%
Key momentsIn match order
First pressure
2:14 <color=1.24/9.09/4.4>☣fRESH֍ Hersir trained
Fastest Classical
3:44* <color=1.24/9.09/4.4>☣fRESH֍ Freyja · estimated
Armory timing
4:05 <color=1.24/9.09/4.4>☣fRESH֍ Dwarven Armory
Market timing
4:42 gabtrid Market
First extra TC
4:56 trinsbro Town Center
Fastest Heroic
7:26* gabtrid Sobek · estimated
Fortress timing
7:36 gabtrid Migdol Stronghold
Fastest Mythic
16:14* trinsbro Atlas · estimated

Kyubi19#2237

Gaia · Blue · Team 1
Loss 1230 -12
EAPM
71.0
Favorite unit
Katapeltes
387 fielded
Largest army
1,477
First expansion
8:52
Age path
OceanusClassical · Est. start 3:18
TheiaHeroic · Est. start 13:59
AtlasMythic · Est. start 15:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy19,700 total resource volume
Large army production1,477 military units
No post-game awards

trinsbro

Gaia · Grey · Team 2
Win 1239 +18
EAPM
46.2
Favorite unit
Contarius
412 fielded
Largest army
1,065
First expansion
4:56
Age path
OceanusClassical · Research start 3:34
TheiaHeroic · Research start 9:34
AtlasMythic · Research start 14:14
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom13 expansion build events
Heavy walling23 wall build events
Market economy3,800 total resource volume
Large army production1,065 military units
No post-game awards

<color=1.24/9.09/4.4>☣fRESH֍

Thor · Yellow · Team 1
Loss 1317 -16
EAPM
99.4
Favorite unit
Throwing Axeman
178 fielded
Largest army
724
First expansion
8:59
Age path
FreyjaClassical · Est. start 2:44
SkadiHeroic · Est. start 8:46
BaldrMythic · Est. start 20:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Market economy56,800 total resource volume
Large army production724 military units
No post-game awards

GabtridSavior

Oranos · Green · Team 2
Win 1388 +11
EAPM
70.3
Favorite unit
Contarius
144 fielded
Largest army
596
First expansion
5:53
Age path
OceanusClassical · Research start 3:11
HyperionHeroic · Est. start 10:14
HekateMythic · Est. start 19:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling48 wall build events
Market economy5,300 total resource volume
Large army production596 military units
No post-game awards

Balrog

Fuxi · Cyan · Team 1
Loss 1215 -11
EAPM
90.1
Favorite unit
Pioneer
188 fielded
Largest army
651
First expansion
9:26
Age path
ChiyouClassical · Est. start 3:53
GoumangHeroic · Est. start 14:05
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling42 wall build events
Market economy39,100 total resource volume
Large army production651 military units
No post-game awards

gabtrid

Ra · Pink · Team 2
Win 1402 +10
EAPM
64.3
Favorite unit
Chariot Archer
167 fielded
Largest army
412
First expansion
16:55
Age path
PtahClassical · Est. start 4:00
SobekHeroic · Est. start 6:12
HorusMythic · Est. start 20:37
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Market economy35,700 total resource volume
Large army production412 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 160,400 total volume

Kyubi19#2237

Bought

Food7,800
Wood3,400

Sold

Food100
Wood8,400
Total player market volume19,700

trinsbro

Bought

No buys

Sold

Food1,700
Wood2,100
Total player market volume3,800

<color=1.24/9.09/4.4>☣fRESH֍

Bought

Wood4,100

Sold

Food41,200
Wood11,500
Total player market volume56,800

GabtridSavior

Bought

Food500
Wood500

Sold

Food1,700
Wood2,600
Total player market volume5,300

Balrog

Bought

Food1,800
Wood1,800

Sold

Food3,400
Wood32,100
Total player market volume39,100

gabtrid

Bought

Food2,200
Wood300

Sold

Food14,000
Wood19,200
Total player market volume35,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kyubi19#2237

Army · 1477

Units

Katapeltes387
Turma184
Arcus149
Cheiroballista145
Dryad140
Destroyer137
Fanatic135
Contarius78
Murmillo59
Fire Siphon34
Argus10
Caladria7
Oracle6
Stymphalian Bird6
Buildings 11 types
Farm33
Counter Barracks23
Military Barracks20
Manor10
Palace6
Town Center5
Economic Guild4
Market2
Armory1
Temple1
Village Center1
God powers 16 invoked
Carnivora10
Gaia Forest2
Hesperides Tree2
Implode1
Titan Gate1

trinsbro

Army · 1065

Units

Contarius412
Dryad198
Fanatic169
Arcus158
Destroyer39
Fire Siphon38
Murmillo28
Stymphalian Bird9
Oracle6
Katapeltes5
Cheiroballista3
Buildings 11 types
Military Barracks35
Farm34
Palace26
Wall23
Manor19
Economic Guild14
Town Center13
Market4
Temple3
Armory1
Counter Barracks1
God powers 6 invoked
Carnivora2
Hesperides Tree2
Gaia Forest1
Implode1

<color=1.24/9.09/4.4>☣fRESH֍

Army · 724

Units

Throwing Axeman178
Jarl160
Huskarl115
Ballista69
Godi59
Hersir38
Berserk34
Hirdman26
Raiding Cavalry26
Portable Ram15
Frost Giant2
Fire Giant1
Valkyrie1
Buildings 12 types
Farm129
House41
Longhouse29
Great Hall25
Hill Fort11
Ox Cart Building10
Market6
Village Center6
Town Center4
Wall2
Dwarven Armory1
Temple1
God powers 9 invoked
Frost4
Dwarven Mine2
Forest Fire1
Ragnarok1
Titan Gate1

GabtridSavior

Army · 596

Units

Contarius144
Murmillo142
Katapeltes83
Arcus71
Destroyer54
Turma18
Fire Siphon16
Fanatic15
Lampades15
Oracle Hero12
Cheiroballista9
Satyr7
Caladria6
Oracle4
Buildings 13 types
Wall48
Sentry Tower31
Farm29
Military Barracks19
Palace12
Manor10
Town Center7
Counter Barracks5
Market4
Temple2
Village Center2
Armory1
Economic Guild1
God powers 17 invoked
Carnivora6
Chaos6
Shockwave3
Tartarian Gate1
Titan Gate1

Balrog

Army · 651

Units

Pioneer188
Ge Halberdier109
Wuzu Javelineer102
Fire Archer84
Dao Swordsman74
Sage19
Tiger Cavalry15
White Horse Cavalry15
Chu Ko Nu9
Nezha8
Jiang Zi Ya7
Yang Jian7
Qing Long5
Siege Crossbow5
Nezha Youth2
Tao Wu2
Buildings 14 types
Farm49
Wall42
Imperial Academy33
Silo31
Machine Workshop30
Military Camp30
Baolei23
House20
Town Center6
Market2
Sentry Tower2
Armory1
Temple1
Wonder1
God powers 5 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1
Titan Gate1

gabtrid

Army · 412

Units

Chariot Archer167
Axeman83
Camel Rider74
Spearman33
Avenger19
Petsuchos18
Catapult8
War Elephant6
Siege Tower4
Buildings 18 types
Farm77
Sentry Tower38
Wall29
Lumber Camp19
House18
Barracks16
Granary14
Migdol Stronghold11
Obelisk9
Mining Camp7
Town Center4
Market3
Temple3
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 7 invoked
Locust Swarm2
Shifting Sands2
Rain1
Titan Gate1
Tornado1