Advanced match analysis
BigGrubbyWormy vs rafael22quinta
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 18813
- Duration
- 30:51
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
BigGrubbyWormy
Loki · Elo 670 +13
30:51
Match length
Defeated
rafael22quinta
Gaia · Elo 568 -23
64.3% win probability
Pre-match · BigGrubbyWormy favored
win probability 35.7%
Key momentsIn match order
BigGrubbyWormy
Loki · Blue- EAPM
- 27.1
- Favorite unit
- Throwing Axeman 22 fielded
- Largest army
- 75
- First expansion
- 8:43
Age path
ForsetiClassical · Research start 4:36
NjordHeroic · Research start 13:58
HelMythic · Research start 17:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy11,000 total resource volume
No post-game awards
rafael22quinta
Gaia · Red- EAPM
- 21.4
- Favorite unit
- Arcus 69 fielded
- Largest army
- 234
- First expansion
- 12:18
Age path
OceanusClassical · Est. start 2:01
TheiaHeroic · Est. start 10:11
HekateMythic · Est. start 12:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling19 wall build events
Large army production234 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,000 total volume›
BigGrubbyWormy
Bought
Sold
Total player market volume11,000
rafael22quinta
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.