Replay-derived match flow, timings, and composition.

Advanced match analysis

berke_tekin2097 vs nortow

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
3665
Duration
15:17
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
berke_tekin2097 Gaia · Elo 981 +18
15:17 Match length
Defeated
nortow Thor · Elo 979 -18
50.3% win probability Pre-match · berke_tekin2097 favored win probability 49.7%
Key momentsIn match order
First pressure
3:34 nortow Hersir trained
Fastest Classical
4:15* berke_tekin2097 Oceanus · estimated
First extra TC
4:41 berke_tekin2097 Town Center
Armory timing
6:15 nortow Dwarven Armory
Fastest Heroic
10:07* nortow Skadi · estimated
Market timing
10:14 nortow Market
Fortress timing
14:11 berke_tekin2097 Palace

berke_tekin2097

Gaia · Blue
Win 981 +18
EAPM
43.6
Favorite unit
Murmillo
28 fielded
Largest army
63
First expansion
4:41
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Research start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

nortow

Thor · Red
Loss 979 -18
EAPM
40.4
Favorite unit
Berserk
18 fielded
Largest army
42
First expansion
7:32
Age path
ForsetiClassical · Research start 5:52
SkadiHeroic · Research start 8:52
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

berke_tekin2097

Bought

No buys

Sold

No sells

Total player market volume0

nortow

Bought

Wood100

Sold

Food200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berke_tekin2097

Army · 63

Units

Murmillo28
Turma13
Dryad11
Cheiroballista10
Oracle1
Buildings 10 types
Wall12
Manor8
Farm5
Military Barracks3
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest2
Hesperides Tree2

nortow

Army · 42

Units

Berserk18
Throwing Axeman13
Hersir9
Frost Giant2
Buildings 9 types
House26
Longhouse15
Farm14
Wall13
Dwarven Armory4
Ox Cart Building4
Temple2
Town Center2
Market1
God powers 1 invoked
Frost1