Replay-derived match flow, timings, and composition.

Advanced match analysis

Cheip + HUMILLATION MOU + dylan.95100 vs BroBro9604 + CaptainBums60 + Cosmic_GosT

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
24640
Duration
12:29
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 747
Cheip Nuwa · Elo 779 -8
HUMILLATION MOU Poseidon · Elo 721 -6
dylan.95100 Kronos · Elo 741 -7
12:29 Match length
Victory Team Elo 984
BroBro9604 Zeus · Elo 1010 +22
CaptainBums60 Tsukuyomi · Elo 998 +7
Cosmic_GosT Hades · Elo 944 +7
20.4% win probability Pre-match · BroBro9604 + CaptainBums60 + Cosmic_GosT favored win probability 79.6%
Key momentsIn match order
Fastest Classical
2:49* dylan.95100 Prometheus · estimated
First pressure
4:40 CaptainBums60 Stable Japanese
Armory timing
5:32 dylan.95100 Armory
First extra TC
5:32 HUMILLATION MOU Town Center
Market timing
6:19 dylan.95100 Market
Fastest Heroic
8:17* dylan.95100 Hyperion · estimated
Fortress timing
10:36 HUMILLATION MOU Fortress

Cheip

Nuwa · Blue · Team 1
Loss 779 -8
EAPM
32.9
Favorite unit
Fire Archer
37 fielded
Largest army
37
First expansion
6:53
Age path
HoutuClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
No post-game awards

BroBro9604

Zeus · Red · Team 2
Win 1010 +22
EAPM
14.0
Favorite unit
Hoplite
12 fielded
Largest army
19
First expansion
—
Age path
AthenaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

HUMILLATION MOU

Poseidon · Yellow · Team 1
Loss 721 -6
EAPM
7.3
Favorite unit
—
Largest army
0
First expansion
5:32
Age path
HermesClassical · Est. start 4:08
DionysusHeroic · Research start 8:31
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

CaptainBums60

Tsukuyomi · Green · Team 2
Win 998 +7
EAPM
16.6
Favorite unit
Naginata Rider
7 fielded
Largest army
14
First expansion
9:39
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Research start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

dylan.95100

Kronos · Cyan · Team 1
Loss 741 -7
EAPM
15.2
Favorite unit
Murmillo
21 fielded
Largest army
32
First expansion
—
Age path
PrometheusClassical · Est. start 1:49
HyperionHeroic · Est. start 7:02
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy100 total resource volume
No post-game awards

Cosmic_GosT

Hades · Pink · Team 2
Win 944 +7
EAPM
23.6
Favorite unit
Hippeus
21 fielded
Largest army
43
First expansion
—
Age path
AresClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Cheip

Bought

No buys

Sold

No sells

Total player market volume0

BroBro9604

Bought

No buys

Sold

No sells

Total player market volume0

HUMILLATION MOU

Bought

No buys

Sold

No sells

Total player market volume0

CaptainBums60

Bought

No buys

Sold

No sells

Total player market volume0

dylan.95100

Bought

Food100

Sold

No sells

Total player market volume100

Cosmic_GosT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cheip

Army · 37

Units

Fire Archer37
Buildings 5 types
House6
Machine Workshop2
Silo2
Temple1
Town Center1
God powers 2 invoked
Creation1
Earth Wall1

BroBro9604

Army · 19

Units

Hoplite12
Minotaur6
Heracles1
Buildings 7 types
House6
Storehouse3
Military Academy2
Armory1
Granary1
Sentry Tower1
Temple1
God powers 1 invoked
Restoration1

HUMILLATION MOU

Army · 0

Units

No military units recorded.

Buildings 9 types
Farm10
House9
Stable3
Market2
Storehouse2
Town Center2
Armory1
Fortress1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

CaptainBums60

Army · 14

Units

Naginata Rider7
Samurai3
Yari Spearman2
Bushi1
Daimyo1
Buildings 11 types
House8
Wall4
Watermill3
Guardhouse2
Shrine Japanese2
Stable Japanese2
Armory1
Dojo1
Mining Camp Japanese1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

dylan.95100

Army · 32

Units

Murmillo21
Arcus8
Promethean3
Buildings 6 types
Wall9
Manor4
Military Barracks3
Armory1
Market1
Temple1
God powers 6 invoked
Valor5
Chaos1

Cosmic_GosT

Army · 43

Units

Hippeus21
Toxotes20
Achilles1
Ajax1
Buildings 7 types
House12
Wall12
Storehouse5
Stable4
Archery Range3
Granary2
Temple1
God powers 1 invoked
Pestilence1