Advanced match analysis
Cheip + HUMILLATION MOU + dylan.95100 vs BroBro9604 + CaptainBums60 + Cosmic_GosT
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 24640
- Duration
- 12:29
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeat
Team Elo 747
Cheip
Nuwa · Elo 779 -8
HUMILLATION MOU
Poseidon · Elo 721 -6
dylan.95100
Kronos · Elo 741 -7
12:29
Match length
Victory
Team Elo 984
BroBro9604
Zeus · Elo 1010 +22
CaptainBums60
Tsukuyomi · Elo 998 +7
Cosmic_GosT
Hades · Elo 944 +7
20.4% win probability
Pre-match · BroBro9604 + CaptainBums60 + Cosmic_GosT favored
win probability 79.6%
Key momentsIn match order
Cheip
Nuwa · Blue · Team 1- EAPM
- 32.9
- Favorite unit
- Fire Archer 37 fielded
- Largest army
- 37
- First expansion
- 6:53
Age path
HoutuClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
No post-game awards
BroBro9604
Zeus · Red · Team 2- EAPM
- 14.0
- Favorite unit
- Hoplite 12 fielded
- Largest army
- 19
- First expansion
- —
Age path
AthenaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
HUMILLATION MOU
Poseidon · Yellow · Team 1- EAPM
- 7.3
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 5:32
Age path
HermesClassical · Est. start 4:08
DionysusHeroic · Research start 8:31
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
CaptainBums60
Tsukuyomi · Green · Team 2- EAPM
- 16.6
- Favorite unit
- Naginata Rider 7 fielded
- Largest army
- 14
- First expansion
- 9:39
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Research start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
dylan.95100
Kronos · Cyan · Team 1- EAPM
- 15.2
- Favorite unit
- Murmillo 21 fielded
- Largest army
- 32
- First expansion
- —
Age path
PrometheusClassical · Est. start 1:49
HyperionHeroic · Est. start 7:02
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy100 total resource volume
No post-game awards
Cosmic_GosT
Hades · Pink · Team 2- EAPM
- 23.6
- Favorite unit
- Hippeus 21 fielded
- Largest army
- 43
- First expansion
- —
Age path
AresClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Cheip
Bought
No buys
Sold
No sells
Total player market volume0
BroBro9604
Bought
No buys
Sold
No sells
Total player market volume0
HUMILLATION MOU
Bought
No buys
Sold
No sells
Total player market volume0
CaptainBums60
Bought
No buys
Sold
No sells
Total player market volume0
dylan.95100
Bought
Sold
No sells
Total player market volume100
Cosmic_GosT
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Cheip
Army · 37Units
Buildings ›5 types
God powers ›2 invoked
BroBro9604
Army · 19Units
Buildings ›7 types
God powers ›1 invoked
HUMILLATION MOU
Army · 0Units
No military units recorded.