Replay-derived match flow, timings, and composition.

Advanced match analysis

IntentFlaco + semen de charger + benbenboum52 vs Statix + Ingeborg + Jasta

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
30808
Duration
22:43
Patch
19.17020
Played
· 8 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1044
IntentFlaco Odin · Elo 1069 -14
semen de charger Hades · Elo 1144 -17
benbenboum52 Loki · Elo 919 -8
22:43 Match length
Victory Team Elo 1143
Statix Zeus · Elo 1169 +12
Ingeborg Poseidon · Elo 1160 +12
Jasta Amaterasu · Elo 1100 +15
36.1% win probability Pre-match · Statix + Ingeborg + Jasta favored win probability 63.9%
Key momentsIn match order
First pressure
3:20 benbenboum52 Hersir trained
Fastest Classical
4:13* Ingeborg Hermes · estimated
First extra TC
4:19 Ingeborg Town Center
Armory timing
6:48 Ingeborg Armory
Market timing
8:43 Ingeborg Market
Fastest Heroic
10:01* IntentFlaco Skadi · estimated
Fortress timing
11:56 IntentFlaco Hill Fort
Fastest Mythic
16:56* IntentFlaco Baldr · estimated

IntentFlaco

Odin · Blue · Team 1
Loss 1069 -14
EAPM
36.0
Favorite unit
Throwing Axeman
15 fielded
Largest army
41
First expansion
6:41
Age path
HeimdallClassical · Research start 3:19
SkadiHeroic · Research start 8:46
BaldrMythic · Research start 14:56
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Statix

Zeus · Red · Team 2
Win 1169 +12
EAPM
39.5
Favorite unit
Hypaspist
14 fielded
Largest army
43
First expansion
16:29
Age path
HermesClassical · Est. start 3:14
ApolloHeroic · Est. start 10:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
No post-game awards

semen de charger

Hades · Yellow · Team 1
Loss 1144 -17
EAPM
28.6
Favorite unit
Toxotes
43 fielded
Largest army
86
First expansion
5:30
Age path
AresClassical · Est. start 4:03
ApolloHeroic · Est. start 10:50
HephaestusMythic · Est. start 18:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production86 military units
No post-game awards

Ingeborg

Poseidon · Green · Team 2
Win 1160 +12
EAPM
37.4
Favorite unit
Hippeus
30 fielded
Largest army
107
First expansion
4:19
Age path
HermesClassical · Research start 3:13
AphroditeHeroic · Est. start 10:23
ArtemisMythic · Est. start 15:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Large army production107 military units
No post-game awards

benbenboum52

Loki · Cyan · Team 1
Loss 919 -8
EAPM
21.9
Favorite unit
Hirdman
43 fielded
Largest army
59
First expansion
5:17
Age path
ForsetiClassical · Research start 4:10
BragiHeroic · Research start 11:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,800 total resource volume
No post-game awards

Jasta

Amaterasu · Pink · Team 2
Win 1100 +15
EAPM
23.8
Favorite unit
Yumi Archer
26 fielded
Largest army
67
First expansion
15:21
Age path
MinakatatomiClassical · Research start 3:52
RaijinHeroic · Research start 14:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

IntentFlaco

Bought

No buys

Sold

No sells

Total player market volume0

Statix

Bought

No buys

Sold

No sells

Total player market volume0

semen de charger

Bought

No buys

Sold

No sells

Total player market volume0

Ingeborg

Bought

No buys

Sold

No sells

Total player market volume0

benbenboum52

Bought

Food800

Sold

Wood3,000
Total player market volume3,800

Jasta

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IntentFlaco

Army · 41

Units

Throwing Axeman15
Hersir9
Godi6
Jarl5
Ballista3
Raiding Cavalry3
Buildings 9 types
Farm20
House17
Longhouse7
Ox Cart Building7
Great Hall6
Armory4
Hill Fort4
Town Center2
Temple1
God powers 3 invoked
Frost1
Ragnarok1
Undermine1

Statix

Army · 43

Units

Hypaspist14
Centaur7
Prodromos7
Hippeus6
Hoplite5
Heracles1
Jason1
Odysseus1
Toxotes1
Buildings 12 types
Farm28
Wall22
House18
Storehouse7
Archery Range6
Granary4
Military Academy3
Temple3
Stable2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bolt2
Underworld Passage1

semen de charger

Army · 86

Units

Toxotes43
Hippeus23
Prodromos10
Manticore4
Achilles2
Peltast2
Ajax1
Chiron1
Buildings 13 types
Farm27
Wall17
House16
Storehouse9
Archery Range5
Granary4
Stable4
Military Academy3
Town Center3
Fortress2
Temple2
Armory1
Sentry Tower1
God powers 2 invoked
Sentinel2

Ingeborg

Army · 107

Units

Hippeus30
Prodromos27
Toxotes24
Hetairos18
Petrobolos4
Atalanta1
Hippolyta1
Polyphemus1
Theseus1
Buildings 12 types
Farm26
House18
Storehouse12
Wall12
Granary7
Town Center5
Archery Range4
Stable4
Armory2
Fortress1
Market1
Temple1
God powers 3 invoked
Curse1
Earthquake1
Lure1

benbenboum52

Army · 59

Units

Hirdman43
Raiding Cavalry9
Hersir6
Jarl1
Buildings 10 types
Farm32
House16
Longhouse11
Great Hall6
Market3
Ox Cart Building3
Hill Fort2
Town Center2
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Jasta

Army · 67

Units

Yumi Archer26
Samurai16
Shinobi14
Bushi11
Buildings 13 types
Farm32
House16
Wall15
Watermill6
Dojo3
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Shrine Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Thunder Burst1