Advanced match analysis
IntentFlaco + semen de charger + benbenboum52 vs Statix + Ingeborg + Jasta
- Queue
- Ranked 3v3 Supremacy
- Map
- Giza
- Map Seed
- 30808
- Duration
- 22:43
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeat
Team Elo 1044
IntentFlaco
Odin · Elo 1069 -14
semen de charger
Hades · Elo 1144 -17
benbenboum52
Loki · Elo 919 -8
22:43
Match length
Victory
Team Elo 1143
Statix
Zeus · Elo 1169 +12
Ingeborg
Poseidon · Elo 1160 +12
Jasta
Amaterasu · Elo 1100 +15
36.1% win probability
Pre-match · Statix + Ingeborg + Jasta favored
win probability 63.9%
Key momentsIn match order
IntentFlaco
Odin · Blue · Team 1- EAPM
- 36.0
- Favorite unit
- Throwing Axeman 15 fielded
- Largest army
- 41
- First expansion
- 6:41
Age path
HeimdallClassical · Research start 3:19
SkadiHeroic · Research start 8:46
BaldrMythic · Research start 14:56
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Statix
Zeus · Red · Team 2- EAPM
- 39.5
- Favorite unit
- Hypaspist 14 fielded
- Largest army
- 43
- First expansion
- 16:29
Age path
HermesClassical · Est. start 3:14
ApolloHeroic · Est. start 10:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
No post-game awards
semen de charger
Hades · Yellow · Team 1- EAPM
- 28.6
- Favorite unit
- Toxotes 43 fielded
- Largest army
- 86
- First expansion
- 5:30
Age path
AresClassical · Est. start 4:03
ApolloHeroic · Est. start 10:50
HephaestusMythic · Est. start 18:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production86 military units
No post-game awards
Ingeborg
Poseidon · Green · Team 2- EAPM
- 37.4
- Favorite unit
- Hippeus 30 fielded
- Largest army
- 107
- First expansion
- 4:19
Age path
HermesClassical · Research start 3:13
AphroditeHeroic · Est. start 10:23
ArtemisMythic · Est. start 15:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Large army production107 military units
No post-game awards
benbenboum52
Loki · Cyan · Team 1- EAPM
- 21.9
- Favorite unit
- Hirdman 43 fielded
- Largest army
- 59
- First expansion
- 5:17
Age path
ForsetiClassical · Research start 4:10
BragiHeroic · Research start 11:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,800 total resource volume
No post-game awards
Jasta
Amaterasu · Pink · Team 2- EAPM
- 23.8
- Favorite unit
- Yumi Archer 26 fielded
- Largest army
- 67
- First expansion
- 15:21
Age path
MinakatatomiClassical · Research start 3:52
RaijinHeroic · Research start 14:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
IntentFlaco
Bought
No buys
Sold
No sells
Total player market volume0
Statix
Bought
No buys
Sold
No sells
Total player market volume0
semen de charger
Bought
No buys
Sold
No sells
Total player market volume0
Ingeborg
Bought
No buys
Sold
No sells
Total player market volume0
benbenboum52
Bought
Sold
Total player market volume3,800
Jasta
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.