Replay-derived match flow, timings, and composition.

Advanced match analysis

Game_Over vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
24768
Duration
26:41
Patch
19.17020
Played
· 8 hours ago
Midgard map preview
MapMidgard
Defeated
Game_Over Demeter · Elo 1096 -16
26:41 Match length
Winner
BRCwolf Gaia · Elo 1119 +16
46.7% win probability Pre-match · BRCwolf favored win probability 53.3%
Key momentsIn match order
First pressure
3:25 BRCwolf Military Barracks
Fastest Classical
3:42* BRCwolf Oceanus · estimated
Armory timing
11:38 BRCwolf Armory
Market timing
12:34 Game_Over Market
Fortress timing
14:06 BRCwolf Palace
Fastest Heroic
14:23* BRCwolf Rheia · estimated
First extra TC
18:29 BRCwolf Town Center
Fastest Mythic
24:12* BRCwolf Atlas · estimated

Game_Over

Demeter · Blue
Loss 1096 -16
EAPM
30.1
Favorite unit
Hamadryad
36 fielded
Largest army
89
First expansion
18:44
Age path
PanClassical · Research start 3:40
HestiaHeroic · Est. start 14:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy6,200 total resource volume
Large army production89 military units
No post-game awards

BRCwolf

Gaia · Red
Win 1119 +16
EAPM
65.8
Favorite unit
Fanatic
27 fielded
Largest army
99
First expansion
18:29
Age path
OceanusClassical · Est. start 2:42
RheiaHeroic · Est. start 13:08
AtlasMythic · Est. start 22:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

Game_Over

Bought

Wood400

Sold

Food3,900
Wood1,900
Total player market volume6,200

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Game_Over

Army · 89

Units

Hamadryad36
Hypaspist15
Toxotes12
Hoplite8
Iolaus5
Orpheus5
Peltast4
Hippeus2
Icarus2
Buildings 14 types
House19
Farm14
Storehouse9
Granary4
Market4
Temple3
Dock2
Town Center2
Wall2
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

BRCwolf

Army · 99

Units

Fanatic27
Murmillo22
Destroyer16
Turma11
Caladria9
Oracle7
Fire Siphon3
Contarius2
Behemoth1
Cheiroballista1
Buildings 9 types
Farm20
Palace9
Manor8
Town Center3
Armory2
Counter Barracks2
Economic Guild2
Military Barracks2
Temple1
God powers 5 invoked
Gaia Forest2
Traitor2
Carnivora1