Replay-derived match flow, timings, and composition.

Advanced match analysis

Red Baron vs zero two

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
26075
Duration
24:56
Patch
19.17020
Played
· 8 hours ago
Midgard map preview
MapMidgard
Defeated
Red Baron Kronos · Elo 1060 -18
24:56 Match length
Winner
zero two Gaia · Elo 1053 +18
51.0% win probability Pre-match · Red Baron favored · Upset win probability 49.0%
Key momentsIn match order
First pressure
5:10 Red Baron Counter Barracks
Fastest Classical
5:17* Red Baron Leto · estimated
Armory timing
6:47 zero two Armory
Fastest Heroic
11:04* Red Baron Rheia · estimated
Fortress timing
13:11 Red Baron Palace
First extra TC
14:11 Red Baron Town Center
Market timing
17:01 zero two Market
Fastest Mythic
18:41* zero two Atlas · estimated

Red Baron

Kronos · Blue
Loss 1060 -18
EAPM
38.3
Favorite unit
Fanatic
34 fielded
Largest army
176
First expansion
14:11
Age path
LetoClassical · Est. start 4:17
RheiaHeroic · Est. start 9:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment6 dock build events
Large army production176 military units
No post-game awards

zero two

Gaia · Red
Win 1053 +18
EAPM
52.1
Favorite unit
Dryad
56 fielded
Largest army
195
First expansion
14:52
Age path
OceanusClassical · Research start 4:31
TheiaHeroic · Research start 10:33
AtlasMythic · Research start 16:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment6 dock build events
Large army production195 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Red Baron

Army · 176

Units

Fanatic34
Contarius29
Katapeltes22
Turma22
Arcus18
Dryad17
Murmillo10
Cheiroballista7
Destroyer4
Automaton3
Bireme3
Fire Ship3
Oracle2
Nereid1
Siege Bireme1
Buildings 8 types
Manor8
Counter Barracks6
Dock6
Military Barracks6
Town Center5
Palace4
Armory1
Temple1
God powers 8 invoked
Deconstruction3
Spider Lair3
Traitor2

zero two

Army · 195

Units

Dryad56
Contarius48
Turma24
Murmillo21
Fire Ship10
Destroyer6
Fanatic6
Fire Siphon6
Caladria4
Cheiroballista4
Bireme3
Oracle3
Arcus1
Nereid1
Servant1
Siege Bireme1
Buildings 10 types
Manor9
Military Barracks8
Economic Guild7
Dock6
Palace5
Town Center4
Armory3
Counter Barracks3
Market2
Temple2
God powers 7 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1