Replay-derived match flow, timings, and composition.

Advanced match analysis

Tom Marvolo Riddle + Ga4rA~ I feel good + memberof72 vs Snowflakes + Matt + vongola__primo1

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
9409
Duration
14:33
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1419
Tom Marvolo Riddle Poseidon · Elo 1704 +1
Ga4rA~ I feel good Zeus · Elo 1255 +8
memberof72 Poseidon · Elo 1297 +7
14:33 Match length
Defeat Team Elo 1084
Snowflakes Set · Elo 1168 -8
Matt Freyr · Elo 1048 -5
vongola__primo1 Oranos · Elo 1035 -3
87.3% win probability Pre-match · Tom Marvolo Riddle + Ga4rA~ I feel good + memberof72 favored win probability 12.7%
Key momentsIn match order
First pressure
3:53 Tom Marvolo Riddle Stable
Fastest Classical
3:56* Tom Marvolo Riddle Hermes · estimated
First extra TC
5:20 Ga4rA~ I feel good Town Center
Armory timing
6:06 Matt Armory
Fastest Heroic
11:44* Ga4rA~ I feel good Dionysus · estimated
Market timing
12:13 Tom Marvolo Riddle Market

Tom Marvolo Riddle

Poseidon · Blue · Team 1
Win 1704 +1
EAPM
75.4
Favorite unit
Hippeus
49 fielded
Largest army
61
First expansion
—
Age path
HermesClassical · Est. start 2:56
DionysusHeroic · Est. start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
No post-game awards

Snowflakes

Set · Red · Team 2
Loss 1168 -8
EAPM
47.4
Favorite unit
Spearman
19 fielded
Largest army
20
First expansion
6:26
Age path
AnubisClassical · Est. start 4:05
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Ga4rA~ I feel good

Zeus · Yellow · Team 1
Win 1255 +8
EAPM
34.5
Favorite unit
Hoplite
27 fielded
Largest army
47
First expansion
5:20
Age path
AthenaClassical · Research start 3:10
DionysusHeroic · Research start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Matt

Freyr · Green · Team 2
Loss 1048 -5
EAPM
23.7
Favorite unit
Throwing Axeman
8 fielded
Largest army
25
First expansion
7:16
Age path
FreyjaClassical · Est. start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

memberof72

Poseidon · Cyan · Team 1
Win 1297 +7
EAPM
23.2
Favorite unit
Hippeus
16 fielded
Largest army
21
First expansion
7:07
Age path
HermesClassical · Research start 3:06
DionysusHeroic · Research start 11:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

vongola__primo1

Oranos · Pink · Team 2
Loss 1035 -3
EAPM
34.3
Favorite unit
Murmillo
41 fielded
Largest army
47
First expansion
10:08
Age path
OceanusClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Tom Marvolo Riddle

Bought

No buys

Sold

Food500
Total player market volume500

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Ga4rA~ I feel good

Bought

No buys

Sold

No sells

Total player market volume0

Matt

Bought

No buys

Sold

No sells

Total player market volume0

memberof72

Bought

No buys

Sold

No sells

Total player market volume0

vongola__primo1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tom Marvolo Riddle

Army · 61

Units

Hippeus49
Centaur9
Atalanta2
Theseus1
Buildings 7 types
House19
Stable4
Granary3
Storehouse2
Armory1
Market1
Temple1
God powers 1 invoked
Lure1

Snowflakes

Army · 20

Units

Spearman19
Anubite1
Buildings 11 types
House20
Granary8
Lumber Camp6
Armory4
Barracks4
Mining Camp4
Town Center3
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1

Ga4rA~ I feel good

Army · 47

Units

Hoplite27
Hypaspist18
Heracles1
Jason1
Buildings 7 types
House10
Granary6
Military Academy3
Storehouse2
Armory1
Temple1
Town Center1
God powers 1 invoked
Restoration1

Matt

Army · 25

Units

Throwing Axeman8
Hirdman5
Hersir4
Raiding Cavalry4
Berserk3
Valkyrie1
Buildings 9 types
Farm20
House9
Wall6
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Temple1
Town Center1
God powers 1 invoked
Gullinbursti1

memberof72

Army · 21

Units

Hippeus16
Centaur2
Atalanta1
Hippolyta1
Theseus1
Buildings 8 types
House9
Farm7
Storehouse5
Granary4
Stable3
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

vongola__primo1

Army · 47

Units

Murmillo41
Cheiroballista5
Caladria1
Buildings 8 types
Farm60
Manor4
Military Barracks3
Counter Barracks2
Economic Guild1
Sky Passage1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Shockwave1