Replay-derived match flow, timings, and composition.

Advanced match analysis

Kusipaa22 vs GlitchEdition

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
15131
Duration
28:24
Patch
19.17020
Played
· 19 hours ago
Steppe map preview
MapSteppe
Defeated
Kusipaa22 Hades · Elo 710 -12
28:24 Match length
Winner
GlitchEdition Hades · Elo 822 +12
34.4% win probability Pre-match · GlitchEdition favored win probability 65.6%
Key momentsIn match order
Fastest Classical
3:13* GlitchEdition Athena · estimated
First pressure
5:19 GlitchEdition Archery Range
Armory timing
6:20 Kusipaa22 Armory
First extra TC
6:58 GlitchEdition Town Center
Fortress timing
11:23 GlitchEdition Fortress
Fastest Heroic
11:57* Kusipaa22 Apollo · estimated
Market timing
14:18 Kusipaa22 Market
Fastest Mythic
15:03* GlitchEdition Hephaestus · estimated

Kusipaa22

Hades · Blue
Loss 710 -12
EAPM
30.0
Favorite unit
Peltast
150 fielded
Total score
48,603
Military score
17,969
Economic score
27,276
Kills score
3,379
Units killed
140
Units lost
225
Buildings razed
0
Largest army
323
First expansion
9:35
Age path
AthenaClassical · Research start 3:48
ApolloHeroic · Research start 10:42
ArtemisMythic · Research start 18:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production323 military units
Most Deaths Most Improvements Most Resources

GlitchEdition

Hades · Red
Win 822 +12
EAPM
27.1
Favorite unit
Hypaspist
100 fielded
Total score
49,908
Military score
21,875
Economic score
21,208
Kills score
7,136
Units killed
224
Units lost
140
Buildings razed
44
Largest army
266
First expansion
6:58
Age path
AthenaClassical · Est. start 2:13
ApolloHeroic · Est. start 10:43
HephaestusMythic · Est. start 13:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling26 wall build events
Large army production266 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Kusipaa22GlitchEdition
Score
Total score GlitchEdition
48,60349%49,90851%
Military score GlitchEdition
17,96945%21,87555%
Economic score Kusipaa22
27,27656%21,20844%
Kills score GlitchEdition
3,37932%7,13668%
Combat and army
Kusipaa22GlitchEdition
140 Units killed 224
225 Units lost 140
0 Buildings razed 44
323 Largest army 266

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kusipaa22

Army · 323

Units

Peltast150
Hypaspist75
Toxotes65
Manticore12
Hippeus10
Minotaur7
Achilles1
Ajax1
Chiron1
Perseus1

Technologies25 researched

Hand Axe4:17
Pickaxe4:19
Plow6:52
Copper Armor7:07
Crenellations7:19
Ballistics8:41
Medium Infantry11:02
Copper Shields11:07
Copper Weapons11:08
Medium Archers11:25
Medium Cavalry12:09
Heavy Archers12:14
Bow Saw12:21
Shaft Mine12:50
Bronze Shields14:07
Heavy Infantry14:43
Bronze Weapons15:11
Heavy Cavalry15:41
Bronze Armor16:11
Iron Armor20:50
Iron Shields20:55
Iron Weapons21:00
Champion Cavalry22:09
Champion Archers22:11
Champion Infantry22:35
Buildings 12 types
Farm23
Archery Range20
House20
Storehouse11
Granary7
Stable6
Military Academy5
Armory3
Market2
Town Center2
Fortress1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

GlitchEdition

Army · 266

Units

Hypaspist100
Peltast70
Hoplite40
Toxotes29
Gastraphetoros18
Achilles3
Ajax3
Perseus2
Chiron1

Technologies0 researched · 22 pre-queued

Hand AxePre-queued · 4:44
PickaxePre-queued · 4:44
HusbandryPre-queued · 7:31
BallisticsPre-queued · 10:41
Copper ShieldsPre-queued · 10:41
Shaft MinePre-queued · 12:01
Copper WeaponsPre-queued · 13:19
Copper ArmorPre-queued · 13:19
Bronze ShieldsPre-queued · 13:20
Medium InfantryPre-queued · 13:23
Medium ArchersPre-queued · 13:24
Bow SawPre-queued · 13:28
Bronze WeaponsPre-queued · 14:54
Iron ShieldsPre-queued · 14:55
Heavy ArchersPre-queued · 14:56
Heavy InfantryPre-queued · 14:58
Iron WeaponsPre-queued · 15:59
Bronze ArmorPre-queued · 18:07
Champion InfantryPre-queued · 18:42
Champion ArchersPre-queued · 18:43
Iron ArmorPre-queued · 20:03
PlowPre-queued · 20:56
Buildings 11 types
Wall26
House19
Farm18
Storehouse8
Granary6
Archery Range4
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Plenty Vault1
Sentinel1