Advanced match analysis
Kusipaa22 vs GlitchEdition
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 15131
- Duration
- 28:24
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Kusipaa22
Hades · Elo 710 -12
28:24
Match length
Winner
GlitchEdition
Hades · Elo 822 +12
34.4% win probability
Pre-match · GlitchEdition favored
win probability 65.6%
Key momentsIn match order
Kusipaa22
Hades · Blue- EAPM
- 30.0
- Favorite unit
- Peltast 150 fielded
- Total score
- 48,603
- Military score
- 17,969
- Economic score
- 27,276
- Kills score
- 3,379
- Units killed
- 140
- Units lost
- 225
- Buildings razed
- 0
- Largest army
- 323
- First expansion
- 9:35
Age path
AthenaClassical · Research start 3:48
ApolloHeroic · Research start 10:42
ArtemisMythic · Research start 18:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production323 military units
Most Deaths
Most Improvements
Most Resources
GlitchEdition
Hades · Red- EAPM
- 27.1
- Favorite unit
- Hypaspist 100 fielded
- Total score
- 49,908
- Military score
- 21,875
- Economic score
- 21,208
- Kills score
- 7,136
- Units killed
- 224
- Units lost
- 140
- Buildings razed
- 44
- Largest army
- 266
- First expansion
- 6:58
Age path
AthenaClassical · Est. start 2:13
ApolloHeroic · Est. start 10:43
HephaestusMythic · Est. start 13:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling26 wall build events
Large army production266 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Kusipaa22GlitchEdition
Score
Combat and army
Kusipaa22GlitchEdition
140
Units killed
224
225
Units lost
140
0
Buildings razed
44
323
Largest army
266
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.