Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs carbor

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
25501
Duration
19:18
Patch
19.17020
Played
· 19 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
ICe Zeus · Elo 1154 -16
19:18 Match length
Winner
carbor Demeter · Elo 1180 +16
46.3% win probability Pre-match · carbor favored win probability 53.7%
Key momentsIn match order
Fastest Classical
3:54* carbor Pan · estimated
First pressure
4:08 ICe Military Academy
Armory timing
8:46 carbor Armory
Fastest Heroic
11:31* carbor Hestia · estimated
Market timing
11:44 ICe Market
First extra TC
12:41 carbor Town Center
Fortress timing
13:12 carbor Fortress
Fastest Mythic
16:12* carbor Persephone · estimated

ICe

Zeus · Cyan
Loss 1154 -16
EAPM
37.7
Favorite unit
Hoplite
25 fielded
Total score
18,751
Military score
7,045
Economic score
10,826
Kills score
880
Units killed
25
Units lost
59
Buildings razed
4
Largest army
78
First expansion
15:19
Age path
AthenaClassical · Research start 2:55
DionysusHeroic · Est. start 13:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,200 total resource volume
Most Deaths

carbor

Demeter · Red
Win 1180 +16
EAPM
60.3
Favorite unit
Toxotes
25 fielded
Total score
32,097
Military score
14,597
Economic score
16,070
Kills score
1,496
Units killed
59
Units lost
23
Buildings razed
0
Largest army
74
First expansion
12:41
Age path
PanClassical · Est. start 2:54
HestiaHeroic · Est. start 10:16
PersephoneMythic · Est. start 14:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ICecarbor
Score
Total score carbor
18,75137%32,09763%
Military score carbor
7,04533%14,59767%
Economic score carbor
10,82640%16,07060%
Kills score carbor
88037%1,49663%
Combat and army
ICecarbor
25 Units killed 59
59 Units lost 23
4 Buildings razed 0
78 Largest army 74

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

ICe

Bought

Food900
Wood400

Sold

Food600
Wood300
Total player market volume2,200

carbor

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 78

Units

Hoplite25
Hippeus13
Peltast13
Toxotes13
Hypaspist7
Heracles2
Jason2
Petrobolos2
Prodromos1

Technologies7 researched · 1 pre-queued

Medium Infantry5:43
Pickaxe6:11
Hand AxePre-queued · 7:47
Medium Archers12:57
Copper Weapons14:20
Copper Armor14:21
Copper Shields14:21
Medium Cavalry17:46
Buildings 12 types
House20
Farm6
Archery Range4
Granary4
Storehouse4
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Restoration2
Bolt1
Bronze1

carbor

Army · 74

Units

Toxotes25
Peltast15
Hypaspist7
Hamadryad5
Hoplite5
Lykaon Villager4
Orpheus4
Petrobolos4
Iolaus3
Icarus2

Technologies8 researched · 6 pre-queued

Husbandry5:47
Pickaxe7:10
Hand Axe9:46
Bow Saw11:06
Copper Shields11:50
BallisticsPre-queued · 11:51
Copper ArmorPre-queued · 11:52
Medium ArchersPre-queued · 12:01
Shaft Mine13:02
Heavy ArchersPre-queued · 13:03
Bronze ArmorPre-queued · 14:10
Plow15:41
Champion ArchersPre-queued · 15:42
Medium Infantry17:19
Buildings 11 types
House29
Farm25
Military Academy10
Storehouse7
Archery Range6
Wall6
Fortress4
Granary4
Town Center2
Armory1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1