Advanced match analysis
ICe vs carbor
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 25501
- Duration
- 19:18
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
ICe
Zeus · Elo 1154 -16
19:18
Match length
Winner
carbor
Demeter · Elo 1180 +16
46.3% win probability
Pre-match · carbor favored
win probability 53.7%
Key momentsIn match order
ICe
Zeus · Cyan- EAPM
- 37.7
- Favorite unit
- Hoplite 25 fielded
- Total score
- 18,751
- Military score
- 7,045
- Economic score
- 10,826
- Kills score
- 880
- Units killed
- 25
- Units lost
- 59
- Buildings razed
- 4
- Largest army
- 78
- First expansion
- 15:19
Age path
AthenaClassical · Research start 2:55
DionysusHeroic · Est. start 13:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,200 total resource volume
Most Deaths
carbor
Demeter · Red- EAPM
- 60.3
- Favorite unit
- Toxotes 25 fielded
- Total score
- 32,097
- Military score
- 14,597
- Economic score
- 16,070
- Kills score
- 1,496
- Units killed
- 59
- Units lost
- 23
- Buildings razed
- 0
- Largest army
- 74
- First expansion
- 12:41
Age path
PanClassical · Est. start 2:54
HestiaHeroic · Est. start 10:16
PersephoneMythic · Est. start 14:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ICecarbor
Score
Combat and army
ICecarbor
25
Units killed
59
59
Units lost
23
4
Buildings razed
0
78
Largest army
74
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
ICe
Bought
Sold
Total player market volume2,200
carbor
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ICe
Army · 78Units
Technologies7 researched · 1 pre-queued
Buildings ›12 types
God powers ›4 invoked
carbor
Army · 74Units
Lykaon Villager4