Replay-derived match flow, timings, and composition.

Advanced match analysis

Forrest Trump vs supdood

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
24047
Duration
18:23
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Forrest Trump Loki · Elo 986 -13
18:23 Match length
Winner
supdood Odin · Elo 1068 +13
38.4% win probability Pre-match · supdood favored win probability 61.6%
Key momentsIn match order
First pressure
2:41 Forrest Trump Hersir trained
Fastest Classical
4:07* supdood Heimdall · estimated
Armory timing
6:20 supdood Armory
Fastest Heroic
11:00* supdood Skadi · estimated
Market timing
11:42 supdood Market
First extra TC
12:32 supdood Town Center
Fortress timing
13:31 supdood Hill Fort

Forrest Trump

Loki · Blue
Loss 986 -13
EAPM
40.7
Favorite unit
Hersir
24 fielded
Total score
20,094
Military score
7,270
Economic score
11,896
Kills score
990
Units killed
33
Units lost
47
Buildings razed
0
Largest army
54
First expansion
13:11
Age path
ForsetiClassical · Est. start 4:59
BragiHeroic · Est. start 14:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Most Deaths

supdood

Odin · Red
Win 1068 +13
EAPM
52.4
Favorite unit
Throwing Axeman
30 fielded
Total score
26,305
Military score
12,536
Economic score
12,215
Kills score
1,574
Units killed
47
Units lost
33
Buildings razed
14
Largest army
85
First expansion
12:32
Age path
HeimdallClassical · Est. start 3:07
SkadiHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,300 total resource volume
Large army production85 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Forrest Trumpsupdood
Score
Total score supdood
20,09443%26,30557%
Military score supdood
7,27037%12,53663%
Economic score supdood
11,89649%12,21551%
Kills score supdood
99039%1,57461%
Combat and army
Forrest Trumpsupdood
33 Units killed 47
47 Units lost 33
0 Buildings razed 14
54 Largest army 85

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Forrest Trump

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food600
Wood700

Sold

No sells

Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Forrest Trump

Army · 54

Units

Hersir24
Hirdman19
Berserk6
Throwing Axeman5

Technologies9 researched

Hand Axe6:25
Crenellations10:24
Copper Armor12:15
Copper Weapons13:17
Copper Shields13:27
Pickaxe15:06
Medium Infantry15:47
Bronze Weapons16:14
Bronze Armor17:26
Buildings 10 types
Wall30
Farm27
House26
Ox Cart Building4
Longhouse2
Sentry Tower2
Armory1
Great Hall1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

supdood

Army · 85

Units

Throwing Axeman30
Portable Ram20
Raiding Cavalry10
Hersir7
Jarl7
Berserk5
Hirdman5
Einheri1

Technologies7 researched · 5 pre-queued

BallisticsPre-queued · 6:47
Copper ShieldsPre-queued · 7:18
Copper Weapons11:03
Copper Armor11:03
Medium Cavalry11:07
Medium InfantryPre-queued · 11:09
Heavy CavalryPre-queued · 11:51
Husbandry13:55
CrenellationsPre-queued · 14:44
Bronze Shields15:24
Bronze Weapons16:30
Bronze Armor16:30
Buildings 10 types
House32
Wall9
Ox Cart Building6
Great Hall2
Hill Fort2
Longhouse2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Great Hunt1
Undermine1