Advanced match analysis
Ash vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 16493
- Duration
- 16:51
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Ash
Poseidon · Elo 1852 -17
16:51
Match length
Winner
Vega
Tsukuyomi · Elo 1858 +17
49.1% win probability
Pre-match · Vega favored
win probability 50.9%
Key momentsIn match order
Ash
Poseidon · Blue- EAPM
- 114.6
- Favorite unit
- Prodromos 26 fielded
- Total score
- 14,577
- Military score
- 6,565
- Economic score
- 6,911
- Kills score
- 1,101
- Units killed
- 38
- Units lost
- 60
- Buildings razed
- 3
- Largest army
- 84
- First expansion
- 15:31
Age path
HermesClassical · Research start 2:32
AphroditeHeroic · Est. start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production84 military units
Largest Army
Most Deaths
Vega
Tsukuyomi · Red- EAPM
- 74.6
- Favorite unit
- Yumi Horse Archer 120 fielded
- Total score
- 21,059
- Military score
- 11,882
- Economic score
- 7,745
- Kills score
- 1,432
- Units killed
- 60
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 188
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:49
FujinHeroic · Est. start 8:22
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Large army production188 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AshVega
Score
Combat and army
AshVega
38
Units killed
60
60
Units lost
38
3
Buildings razed
0
84
Largest army
188
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.