Replay-derived match flow, timings, and composition.

Advanced match analysis

_PaRs + BomBacımülayim + IK1nGI vs roman.aldo10 + Pikachu Obeso + ItsxRayy

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
26736
Duration
21:59
Patch
19.17020
Played
· 19 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1433
_PaRs Poseidon · Elo 1482 +12
BomBacımülayim Odin · Elo 1334 +18
IK1nGI Poseidon · Elo 1482 +12
21:59 Match length
Defeat Team Elo 1361
roman.aldo10 Set · Elo 1397 -16
Pikachu Obeso Odin · Elo 1386 -15
ItsxRayy Loki · Elo 1299 -11
60.2% win probability Pre-match · _PaRs + BomBacımülayim + IK1nGI favored win probability 39.8%
Key momentsIn match order
First pressure
2:29 ItsxRayy Hersir trained
Fastest Classical
4:10* _PaRs Hermes · estimated
First extra TC
4:14 _PaRs Town Center
Armory timing
5:21 IK1nGI Armory
Market timing
7:42 roman.aldo10 Market
Fastest Heroic
11:41* BomBacımülayim Skadi · estimated
Fortress timing
13:42 BomBacımülayim Hill Fort
Fastest Mythic
18:14* IK1nGI Hephaestus · estimated

_PaRs

Poseidon · Blue · Team 1
Win 1482 +12
EAPM
63.3
Favorite unit
Hippeus
65 fielded
Total score
46,866
Military score
21,652
Economic score
21,616
Kills score
3,598
Units killed
111
Units lost
119
Buildings razed
7
Largest army
198
First expansion
4:14
Age path
HermesClassical · Est. start 3:10
DionysusHeroic · Est. start 12:20
HephaestusMythic · Est. start 17:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy1,500 total resource volume
Large army production198 military units
No post-game awards

roman.aldo10

Set · Red · Team 2
Loss 1397 -16
EAPM
42.7
Favorite unit
Spearman
106 fielded
Total score
29,224
Military score
9,860
Economic score
16,823
Kills score
2,541
Units killed
89
Units lost
195
Buildings razed
0
Largest army
153
First expansion
5:20
Age path
PtahClassical · Research start 3:36
NephthysHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling37 wall build events
Market economy400 total resource volume
Large army production153 military units
No post-game awards

BomBacımülayim

Odin · Yellow · Team 1
Win 1334 +18
EAPM
59.8
Favorite unit
Throwing Axeman
115 fielded
Total score
53,452
Military score
22,911
Economic score
24,929
Kills score
5,687
Units killed
240
Units lost
183
Buildings razed
24
Largest army
274
First expansion
5:44
Age path
HeimdallClassical · Research start 3:36
SkadiHeroic · Research start 10:26
TyrMythic · Research start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy5,600 total resource volume
Large army production274 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Pikachu Obeso

Odin · Green · Team 2
Loss 1386 -15
EAPM
90.0
Favorite unit
Throwing Axeman
76 fielded
Total score
27,935
Military score
7,849
Economic score
15,722
Kills score
4,364
Units killed
149
Units lost
230
Buildings razed
4
Largest army
243
First expansion
5:27
Age path
FreyjaClassical · Est. start 3:24
SkadiHeroic · Est. start 11:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy5,800 total resource volume
Large army production243 military units
Most Deaths

IK1nGI

Poseidon · Cyan · Team 1
Win 1482 +12
EAPM
70.8
Favorite unit
Hippeus
384 fielded
Total score
31,804
Military score
9,080
Economic score
18,736
Kills score
3,988
Units killed
188
Units lost
108
Buildings razed
13
Largest army
450
First expansion
21:04
Age path
HermesClassical · Research start 3:58
DionysusHeroic · Est. start 13:53
HephaestusMythic · Est. start 16:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production450 military units
No post-game awards

ItsxRayy

Loki · Pink · Team 2
Loss 1299 -11
EAPM
45.2
Favorite unit
Hirdman
38 fielded
Total score
31,299
Military score
8,571
Economic score
18,976
Kills score
3,752
Units killed
131
Units lost
131
Buildings razed
1
Largest army
104
First expansion
9:23
Age path
ForsetiClassical · Research start 3:17
BragiHeroic · Est. start 11:32
HelMythic · Est. start 16:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy900 total resource volume
Large army production104 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

_PaRsroman.aldo10BomBacımülayimPikachu ObesoIK1nGIItsxRayy
Score composition MilitaryEconomyKills score
_PaRs 46,866
21,65221,616
roman.aldo10 29,224
9,86016,823
BomBacımülayim 53,452
22,91124,929
Pikachu Obeso 27,935
7,84915,722
IK1nGI 31,804
9,08018,736
ItsxRayy 31,299
8,57118,976
Units killed vs lost KilledLost
_PaRs 111 / 119
111119
roman.aldo10 89 / 195
89195
BomBacımülayim 240 / 183
240183
Pikachu Obeso 149 / 230
149230
IK1nGI 188 / 108
188108
ItsxRayy 131 / 131
131131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,200 total volume

_PaRs

Bought

Food200

Sold

Food200
Wood1,100
Total player market volume1,500

roman.aldo10

Bought

Food400

Sold

No sells

Total player market volume400

BomBacımülayim

Bought

No buys

Sold

Food5,600
Total player market volume5,600

Pikachu Obeso

Bought

Food1,200

Sold

Food500
Wood4,100
Total player market volume5,800

IK1nGI

Bought

No buys

Sold

No sells

Total player market volume0

ItsxRayy

Bought

Food700

Sold

Food200
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_PaRs

Army · 198

Units

Hippeus65
Peltast30
Centaur29
Prodromos28
Hetairos13
Toxotes12
Helepolis5
Petrobolos5
Atalanta3
Theseus3
Hippolyta2
Hydra2
Polyphemus1

Technologies0 researched · 19 pre-queued

Hand AxePre-queued · 5:14
PickaxePre-queued · 6:13
HusbandryPre-queued · 8:06
Medium CavalryPre-queued · 8:07
Copper ShieldsPre-queued · 9:56
Copper ArmorPre-queued · 11:21
Copper WeaponsPre-queued · 11:21
Heavy CavalryPre-queued · 13:52
Medium ArchersPre-queued · 13:54
PlowPre-queued · 13:55
Bow SawPre-queued · 13:55
Shaft MinePre-queued · 13:56
BallisticsPre-queued · 13:57
Bronze ShieldsPre-queued · 13:57
Bronze ArmorPre-queued · 13:57
Bronze WeaponsPre-queued · 13:58
Heavy ArchersPre-queued · 14:57
Champion CavalryPre-queued · 21:40
Champion ArchersPre-queued · 21:41
Buildings 12 types
Farm31
House28
Wall15
Storehouse12
Archery Range7
Granary7
Stable7
Armory5
Town Center3
Fortress2
Temple2
Market1
God powers 3 invoked
Bronze1
Cease Fire1
Plenty Vault1

roman.aldo10

Army · 153

Units

Spearman106
Axeman15
Chariot Archer10
Camel Rider9
Slinger8
Siege Tower3
War Elephant2

Technologies13 researched

Medium Spearmen9:24
Copper Shields11:02
Copper Weapons11:24
Copper Armor11:25
Pickaxe14:17
Medium Axemen14:44
Medium Slingers14:46
Plow15:55
Ballistics17:03
Heavy Spearmen17:55
Bronze Shields17:56
Bronze Armor17:56
Bronze Weapons17:56
Buildings 17 types
Farm55
Wall37
House19
Granary7
Barracks5
Mining Camp4
Obelisk4
Lumber Camp3
Armory2
Siege Works2
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Vision2
Ancestors1

BomBacımülayim

Army · 274

Units

Throwing Axeman115
Berserk88
Jarl22
Huskarl13
Einheri10
Portable Ram10
Hirdman9
Hersir5
Frost Giant2

Technologies9 researched · 13 pre-queued

Pickaxe4:49
Hand Axe6:42
Medium Infantry6:51
Husbandry7:36
Plow9:16
BallisticsPre-queued · 11:03
Copper ShieldsPre-queued · 11:03
Copper ArmorPre-queued · 11:03
Copper WeaponsPre-queued · 11:03
Bow SawPre-queued · 12:40
Shaft MinePre-queued · 12:42
Heavy InfantryPre-queued · 14:26
Bronze ShieldsPre-queued · 14:45
Bronze ArmorPre-queued · 14:45
Bronze WeaponsPre-queued · 14:46
Medium Cavalry17:49
Iron ShieldsPre-queued · 18:04
Iron ArmorPre-queued · 18:04
Heavy Cavalry18:37
Champion Cavalry20:04
Champion Infantry20:08
Iron WeaponsPre-queued · 20:35
Buildings 11 types
Farm96
Wall34
House25
Longhouse14
Ox Cart Building8
Great Hall6
Hill Fort4
Town Center3
Temple2
Armory1
Market1
God powers 8 invoked
Great Hunt5
Fimbulwinter1
Frost1
Undermine1

Pikachu Obeso

Army · 243

Units

Throwing Axeman76
Hirdman30
Jarl29
Raiding Cavalry29
Hersir20
Huskarl19
Godi15
Berserk13
Portable Ram7
Valkyrie5

Technologies10 researched · 4 pre-queued

Husbandry6:46
Hand AxePre-queued · 8:49
PickaxePre-queued · 8:49
Copper Shields10:08
Copper Weapons11:30
Copper Armor11:30
Medium Cavalry13:28
Plow13:39
Bow Saw13:43
Shaft Mine13:43
Bronze Shields13:53
Heavy CavalryPre-queued · 13:55
Medium Infantry16:58
CrenellationsPre-queued · 20:12
Buildings 11 types
Farm30
Wall28
House17
Ox Cart Building11
Great Hall8
Longhouse8
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

IK1nGI

Army · 450

Units

Hippeus384
Prodromos60
Helepolis2
Theseus2
Atalanta1
Hippolyta1

Technologies11 researched · 5 pre-queued

Hand Axe1:25
Pickaxe1:49
Medium Cavalry5:35
Copper ArmorPre-queued · 6:12
Copper WeaponsPre-queued · 6:12
Copper ShieldsPre-queued · 6:13
Heavy CavalryPre-queued · 14:29
Plow15:31
Champion CavalryPre-queued · 18:09
Bronze Armor18:19
Bronze Weapons18:19
Bronze Shields18:19
Ballistics18:20
Iron Armor19:14
Iron Weapons19:15
Iron Shields19:15
Buildings 12 types
House17
Farm15
Granary7
Stable7
Storehouse7
Archery Range6
Wall4
Armory2
Market2
Fortress1
Temple1
Town Center1
God powers 27 invoked
Lure24
Bronze1
Cease Fire1
Plenty Vault1

ItsxRayy

Army · 104

Units

Hirdman38
Hersir24
Jarl15
Battle Boar10
Throwing Axeman5
Fire Giant4
Portable Ram3
Godi2
Raiding Cavalry2
Troll1

Technologies0 researched · 10 pre-queued

PickaxePre-queued · 4:42
Hand AxePre-queued · 4:43
Copper WeaponsPre-queued · 18:17
Copper ArmorPre-queued · 18:17
Copper ShieldsPre-queued · 18:17
Medium InfantryPre-queued · 18:18
PlowPre-queued · 18:23
HusbandryPre-queued · 18:24
Bow SawPre-queued · 18:24
Shaft MinePre-queued · 18:25
Buildings 11 types
Farm51
Wall27
House16
Ox Cart Building10
Longhouse8
Great Hall7
Hill Fort2
Market2
Temple2
Town Center2
Armory1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1