Advanced match analysis
RodriMG#9894 vs Harry1313
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 3890
- Duration
- 15:24
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
RodriMG#9894
Poseidon · Elo 1152 +19
15:24
Match length
Defeated
Harry1313
Zeus · Elo 1181 -19
45.8% win probability
Pre-match · Harry1313 favored · Upset
win probability 54.2%
Key momentsIn match order
RodriMG#9894
Poseidon · Blue- EAPM
- 40.5
- Favorite unit
- Hippeus 25 fielded
- Total score
- 20,919
- Military score
- 6,890
- Economic score
- 13,358
- Kills score
- 781
- Units killed
- 36
- Units lost
- 17
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- 7:51
Age path
HermesClassical · Research start 2:32
DionysusHeroic · Research start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Harry1313
Zeus · Red- EAPM
- 32.9
- Favorite unit
- Hoplite 25 fielded
- Total score
- 16,744
- Military score
- 4,437
- Economic score
- 11,694
- Kills score
- 613
- Units killed
- 17
- Units lost
- 37
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- 4:57
Age path
AthenaClassical · Est. start 2:55
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RodriMG#9894Harry1313
Score
Combat and army
RodriMG#9894Harry1313
36
Units killed
17
17
Units lost
37
0
Buildings razed
0
48
Largest army
31
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.