Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Papa_Jeffito

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
11562
Duration
15:43
Patch
19.17020
Played
· 19 hours ago
Elysium map preview
MapElysium
Defeated
nak4no Amaterasu · Elo 1708 -11
15:43 Match length
Winner
Papa_Jeffito Odin · Elo 1843 +11
31.5% win probability Pre-match · Papa_Jeffito favored win probability 68.5%
Key momentsIn match order
First pressure
1:48 Papa_Jeffito Hersir trained
Fastest Classical
3:48* Papa_Jeffito Freyja · estimated
Armory timing
8:28 Papa_Jeffito Armory
Fastest Heroic
12:37* Papa_Jeffito Skadi · estimated
Fortress timing
14:10 Papa_Jeffito Hill Fort

nak4no

Amaterasu · Blue
Loss 1708 -11
EAPM
76.1
Favorite unit
Naginata Rider
28 fielded
Total score
13,871
Military score
6,294
Economic score
6,594
Kills score
1,005
Units killed
39
Units lost
58
Buildings razed
2
Largest army
79
First expansion
—
Age path
MinakatatomiClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Papa_Jeffito

Odin · Red
Win 1843 +11
EAPM
92.1
Favorite unit
Throwing Axeman
30 fielded
Total score
20,037
Military score
9,708
Economic score
8,483
Kills score
1,868
Units killed
59
Units lost
37
Buildings razed
3
Largest army
91
First expansion
—
Age path
FreyjaClassical · Research start 2:48
SkadiHeroic · Est. start 11:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling26 wall build events
Large army production91 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

nak4noPapa_Jeffito
Score
Total score Papa_Jeffito
13,87141%20,03759%
Military score Papa_Jeffito
6,29439%9,70861%
Economic score Papa_Jeffito
6,59444%8,48356%
Kills score Papa_Jeffito
1,00535%1,86865%
Combat and army
nak4noPapa_Jeffito
39 Units killed 59
58 Units lost 37
2 Buildings razed 3
79 Largest army 91

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army · 79

Units

Naginata Rider28
Yumi Archer20
Samurai18
Onna Musha10
Bushi2
Wanyudo1

Technologies0 researched · 6 pre-queued

PickaxePre-queued · 6:25
HusbandryPre-queued · 11:03
Hand AxePre-queued · 11:03
Copper WeaponsPre-queued · 11:41
Copper ArmorPre-queued · 11:41
Copper ShieldsPre-queued · 11:41
Buildings 10 types
House17
Watermill5
Stable Japanese3
Wall3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

Papa_Jeffito

Army · 91

Units

Throwing Axeman30
Berserk18
Raiding Cavalry15
Hersir12
Jarl7
Valkyrie4
Huskarl3
Godi2

Technologies8 researched · 4 pre-queued

Husbandry6:22
Pickaxe6:23
Hand Axe7:27
Medium Cavalry8:42
Copper Shields9:08
Copper Armor9:25
Medium InfantryPre-queued · 9:37
Copper Weapons11:33
Ballistics13:31
Shaft MinePre-queued · 14:29
Bow SawPre-queued · 14:30
Heavy InfantryPre-queued · 15:02
Buildings 8 types
Wall26
House16
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1