Advanced match analysis
nak4no vs Papa_Jeffito
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 11562
- Duration
- 15:43
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
nak4no
Amaterasu · Elo 1708 -11
15:43
Match length
Winner
Papa_Jeffito
Odin · Elo 1843 +11
31.5% win probability
Pre-match · Papa_Jeffito favored
win probability 68.5%
Key momentsIn match order
nak4no
Amaterasu · Blue- EAPM
- 76.1
- Favorite unit
- Naginata Rider 28 fielded
- Total score
- 13,871
- Military score
- 6,294
- Economic score
- 6,594
- Kills score
- 1,005
- Units killed
- 39
- Units lost
- 58
- Buildings razed
- 2
- Largest army
- 79
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Papa_Jeffito
Odin · Red- EAPM
- 92.1
- Favorite unit
- Throwing Axeman 30 fielded
- Total score
- 20,037
- Military score
- 9,708
- Economic score
- 8,483
- Kills score
- 1,868
- Units killed
- 59
- Units lost
- 37
- Buildings razed
- 3
- Largest army
- 91
- First expansion
- —
Age path
FreyjaClassical · Research start 2:48
SkadiHeroic · Est. start 11:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling26 wall build events
Large army production91 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
nak4noPapa_Jeffito
Score
Combat and army
nak4noPapa_Jeffito
39
Units killed
59
58
Units lost
37
2
Buildings razed
3
79
Largest army
91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.