Advanced match analysis
Cpt. Mango + Boa Constructor vs alejndrols21 + Yekindit
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 12703
- Duration
- 22:25
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 1152
Cpt. Mango
Gaia · Elo 1155 -16
Boa Constructor
Tsukuyomi · Elo 1150 -16
22:25
Match length
Victory
Team Elo 1185
alejndrols21
Quetzalcoatl · Elo 1143 +18
Yekindit
Hades · Elo 1227 +14
45.3% win probability
Pre-match · alejndrols21 + Yekindit favored
win probability 54.7%
Key momentsIn match order
Cpt. Mango
Gaia · Blue · Team 1- EAPM
- 36.3
- Favorite unit
- Murmillo 50 fielded
- Total score
- 12,915
- Military score
- 2,270
- Economic score
- 8,578
- Kills score
- 2,067
- Units killed
- 74
- Units lost
- 165
- Buildings razed
- 0
- Largest army
- 141
- First expansion
- 4:19
Age path
OceanusClassical · Research start 3:12
TheiaHeroic · Est. start 10:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production141 military units
Most Deaths
alejndrols21
Quetzalcoatl · Red · Team 2- EAPM
- 36.8
- Favorite unit
- Ocelotl Warrior 35 fielded
- Total score
- 40,911
- Military score
- 13,745
- Economic score
- 25,280
- Kills score
- 1,886
- Units killed
- 63
- Units lost
- 75
- Buildings razed
- 7
- Largest army
- 95
- First expansion
- 5:19
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 7:35
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production95 military units
No post-game awards
Boa Constructor
Tsukuyomi · Yellow · Team 1- EAPM
- 21.1
- Favorite unit
- Yumi Horse Archer 50 fielded
- Total score
- 37,327
- Military score
- 14,778
- Economic score
- 19,422
- Kills score
- 3,127
- Units killed
- 108
- Units lost
- 97
- Buildings razed
- 1
- Largest army
- 113
- First expansion
- 7:35
Age path
Inari OkamiClassical · Est. start 3:05
FujinHeroic · Research start 11:52
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production113 military units
Most Improvements
Yekindit
Hades · Green · Team 2- EAPM
- 38.1
- Favorite unit
- Hoplite 50 fielded
- Total score
- 46,122
- Military score
- 19,566
- Economic score
- 20,309
- Kills score
- 6,247
- Units killed
- 210
- Units lost
- 115
- Buildings razed
- 14
- Largest army
- 202
- First expansion
- 5:32
Age path
AresClassical · Est. start 2:01
AphroditeHeroic · Est. start 13:54
ArtemisMythic · Est. start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production202 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Cpt. Mangoalejndrols21Boa ConstructorYekindit
Score composition
MilitaryEconomyKills score
Cpt. Mango
12,915
alejndrols21
40,911
Boa Constructor
37,327
Yekindit
46,122
Units killed vs lost
KilledLost
Cpt. Mango
74 / 165
alejndrols21
63 / 75
Boa Constructor
108 / 97
Yekindit
210 / 115
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Cpt. Mango
Bought
No buys
Sold
No sells
Total player market volume0
alejndrols21
Bought
No buys
Sold
No sells
Total player market volume0
Boa Constructor
Bought
No buys
Sold
No sells
Total player market volume0
Yekindit
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Cpt. Mango
Army · 141Units
Technologies6 researched
Buildings ›8 types
God powers ›8 invoked
alejndrols21
Army · 95Units
Centzon Totochtin1