Replay-derived match flow, timings, and composition.

Advanced match analysis

Cpt. Mango + Boa Constructor vs alejndrols21 + Yekindit

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
12703
Duration
22:25
Patch
19.17020
Played
· 19 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1152
Cpt. Mango Gaia · Elo 1155 -16
Boa Constructor Tsukuyomi · Elo 1150 -16
22:25 Match length
Victory Team Elo 1185
alejndrols21 Quetzalcoatl · Elo 1143 +18
Yekindit Hades · Elo 1227 +14
45.3% win probability Pre-match · alejndrols21 + Yekindit favored win probability 54.7%
Key momentsIn match order
Fastest Classical
3:01* Yekindit Ares · estimated
First pressure
3:45 alejndrols21 Warrior Priest trained
First extra TC
4:19 Cpt. Mango Town Center
Armory timing
6:05 alejndrols21 Armory
Market timing
7:52 Yekindit Market
Fastest Heroic
8:50* alejndrols21 Coatlicue · estimated
Fortress timing
18:59 Yekindit Fortress
Fastest Mythic
21:59* Yekindit Artemis · estimated

Cpt. Mango

Gaia · Blue · Team 1
Loss 1155 -16
EAPM
36.3
Favorite unit
Murmillo
50 fielded
Total score
12,915
Military score
2,270
Economic score
8,578
Kills score
2,067
Units killed
74
Units lost
165
Buildings razed
0
Largest army
141
First expansion
4:19
Age path
OceanusClassical · Research start 3:12
TheiaHeroic · Est. start 10:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production141 military units
Most Deaths

alejndrols21

Quetzalcoatl · Red · Team 2
Win 1143 +18
EAPM
36.8
Favorite unit
Ocelotl Warrior
35 fielded
Total score
40,911
Military score
13,745
Economic score
25,280
Kills score
1,886
Units killed
63
Units lost
75
Buildings razed
7
Largest army
95
First expansion
5:19
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 7:35
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production95 military units
No post-game awards

Boa Constructor

Tsukuyomi · Yellow · Team 1
Loss 1150 -16
EAPM
21.1
Favorite unit
Yumi Horse Archer
50 fielded
Total score
37,327
Military score
14,778
Economic score
19,422
Kills score
3,127
Units killed
108
Units lost
97
Buildings razed
1
Largest army
113
First expansion
7:35
Age path
Inari OkamiClassical · Est. start 3:05
FujinHeroic · Research start 11:52
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production113 military units
Most Improvements

Yekindit

Hades · Green · Team 2
Win 1227 +14
EAPM
38.1
Favorite unit
Hoplite
50 fielded
Total score
46,122
Military score
19,566
Economic score
20,309
Kills score
6,247
Units killed
210
Units lost
115
Buildings razed
14
Largest army
202
First expansion
5:32
Age path
AresClassical · Est. start 2:01
AphroditeHeroic · Est. start 13:54
ArtemisMythic · Est. start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production202 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Cpt. Mangoalejndrols21Boa ConstructorYekindit
Score composition MilitaryEconomyKills score
Cpt. Mango 12,915
8,578
alejndrols21 40,911
13,74525,280
Boa Constructor 37,327
14,77819,422
Yekindit 46,122
19,56620,3096,247
Units killed vs lost KilledLost
Cpt. Mango 74 / 165
74165
alejndrols21 63 / 75
6375
Boa Constructor 108 / 97
10897
Yekindit 210 / 115
210115

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Cpt. Mango

Bought

No buys

Sold

No sells

Total player market volume0

alejndrols21

Bought

No buys

Sold

No sells

Total player market volume0

Boa Constructor

Bought

No buys

Sold

No sells

Total player market volume0

Yekindit

Bought

No buys

Sold

Wood2,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cpt. Mango

Army · 141

Units

Murmillo50
Arcus39
Turma29
Dryad18
Katapeltes4
Caladria1

Technologies6 researched

Hand Axe1:14
Pickaxe3:30
Husbandry5:23
Shaft Mine7:24
Medium Archers8:29
Heavy Archers14:35
Buildings 8 types
Manor6
Military Barracks5
Farm4
Town Center3
Counter Barracks2
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2

alejndrols21

Army · 95

Units

Ocelotl Warrior35
Coyote Warrior16
Eagle Warrior16
Warrior Priest11
Ayotochtli6
Otontin6
Tlamanih Spearman4
Centzon Totochtin1

Technologies8 researched

Medium Nobles Hut Soldiers11:22
Plow16:52
Pickaxe18:50
Ballistics19:27
Shaft Mine19:42
Hand Axe19:56
Heavy Nobles Hut Soldiers19:58
Bow Saw21:27
Buildings 9 types
Farm45
House17
Calpulli11
Nobles Hut9
Town Center3
Armory1
Great Temple1
Temple1
War Hut1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Boa Constructor

Army · 113

Units

Yumi Horse Archer50
Naginata Rider39
Daimyo20
Oyumi4

Technologies12 researched

Pickaxe3:56
Hand Axe3:57
Husbandry5:52
Copper Weapons8:21
Copper Armor8:22
Copper Shields8:22
Plow12:01
Ballistics12:02
Bronze Weapons18:34
Bronze Armor18:35
Shaft Mine20:00
Bronze Shields21:28
Buildings 12 types
Farm28
House17
Watermill8
Stable Japanese7
Mining Camp Japanese4
Shrine Japanese4
Castle2
Wall2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

Yekindit

Army · 202

Units

Hoplite50
Toxotes46
Hippeus39
Hypaspist25
Peltast20
Cyclops9
Nemean Lion4
Achilles3
Ajax3
Petrobolos2
Chiron1

Technologies19 researched

Medium Archers8:46
Hand Axe9:02
Plow11:12
Pickaxe11:14
Medium Infantry12:57
Copper Shields15:21
Copper Weapons15:21
Copper Armor15:21
Shaft Mine17:56
Ballistics18:16
Bronze Weapons18:17
Heavy Archers19:06
Heavy Infantry19:08
Bronze Armor20:29
Champion Archers21:43
Champion Infantry21:45
Medium Cavalry21:46
Bronze Shields22:02
Iron Weapons22:02
Buildings 12 types
Farm32
House20
Archery Range7
Storehouse7
Granary5
Stable5
Military Academy4
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 6 invoked
Curse2
Pestilence2
Earthquake1
Sentinel1