Advanced match analysis
berke_tekin2097 vs Lionized
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25914
- Duration
- 10:27
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
berke_tekin2097
Gaia · Elo 963 -12
10:27
Match length
Winner
Lionized
Poseidon · Elo 1070 +12
35.1% win probability
Pre-match · Lionized favored
win probability 64.9%
Key momentsIn match order
berke_tekin2097
Gaia · Blue- EAPM
- 52.9
- Favorite unit
- Murmillo 16 fielded
- Total score
- 9,631
- Military score
- 1,880
- Economic score
- 7,571
- Kills score
- 180
- Units killed
- 6
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- 4:31
Age path
OceanusClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Lionized
Poseidon · Red- EAPM
- 40.9
- Favorite unit
- Hippeus 18 fielded
- Total score
- 11,318
- Military score
- 4,570
- Economic score
- 6,229
- Kills score
- 519
- Units killed
- 17
- Units lost
- 6
- Buildings razed
- 2
- Largest army
- 22
- First expansion
- 7:00
Age path
HermesClassical · Est. start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
berke_tekin2097Lionized
Score
Combat and army
berke_tekin2097Lionized
6
Units killed
17
16
Units lost
6
0
Buildings razed
2
22
Largest army
22
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.