Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs CordialVase9117

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
1620
Duration
13:38
Patch
19.17020
Played
· 19 hours ago
Alfheim map preview
MapAlfheim
Winner
Slasher#3319 Thor · Elo 576 +17
13:38 Match length
Defeated
CordialVase9117 Hades · Elo 545 -31
54.4% win probability Pre-match · Slasher#3319 favored win probability 45.6%
Key momentsIn match order
Armory timing
4:03 Slasher#3319 Dwarven Armory
Fastest Classical
4:56* Slasher#3319 Freyja · estimated
First pressure
5:13 Slasher#3319 Great Hall
Fastest Heroic
11:44* CordialVase9117 Apollo · estimated
First extra TC
12:00 Slasher#3319 Town Center

Slasher#3319

Thor · Blue
Win 576 +17
EAPM
28.3
Favorite unit
Throwing Axeman
12 fielded
Total score
13,333
Military score
6,977
Economic score
6,232
Kills score
124
Units killed
7
Units lost
1
Buildings razed
1
Largest army
31
First expansion
12:00
Age path
FreyjaClassical · Research start 3:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Improvements Most Kills

CordialVase9117

Hades · Red
Loss 545 -31
EAPM
8.8
Favorite unit
Hippeus
10 fielded
Total score
13,995
Military score
5,774
Economic score
8,221
Kills score
22
Units killed
1
Units lost
6
Buildings razed
0
Largest army
14
First expansion
—
Age path
AresClassical · Research start 5:04
ApolloHeroic · Research start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Highest Score Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Slasher#3319CordialVase9117
Score
Total score CordialVase9117
13,33349%13,99551%
Military score Slasher#3319
6,97755%5,77445%
Economic score CordialVase9117
6,23243%8,22157%
Kills score Slasher#3319
12485%22
Combat and army
Slasher#3319CordialVase9117
7 Units killed 1
1 Units lost 6
1 Buildings razed 0
31 Largest army 14

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 31

Units

Throwing Axeman12
Raiding Cavalry10
Hersir7
Berserk1
Valkyrie1

Technologies10 researched

Hand Axe6:19
Pickaxe6:20
Copper Armor6:23
Copper Weapons6:24
Copper Shields7:20
Bronze Armor7:21
Husbandry10:05
Bronze Weapons10:26
Medium Infantry11:19
Bronze Shields11:35
Buildings 7 types
House8
Longhouse3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
Town Center1
God powers 1 invoked
Dwarven Mine1

CordialVase9117

Army · 14

Units

Hippeus10
Hoplite3
Cyclops1

Technologies5 researched

Husbandry6:01
Hand Axe6:38
Pickaxe6:40
Crenellations10:50
Copper Shields12:16
Buildings 10 types
Farm11
House7
Wall6
Granary3
Sentry Tower2
Storehouse2
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Sentinel1