Replay-derived match flow, timings, and composition.

Advanced match analysis

Jake The Snake vs CaOK_Berada.

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
31916
Duration
14:49
Patch
19.17020
Played
· 19 hours ago
Alfheim map preview
MapAlfheim
Winner
Jake The Snake Amaterasu · Elo 1550 +8
14:49 Match length
Defeated
CaOK_Berada. Gaia · Elo 1343 -8
76.7% win probability Pre-match · Jake The Snake favored win probability 23.3%
Key momentsIn match order
Fastest Classical
3:57* Jake The Snake Minakatatomi · estimated
First pressure
4:13 Jake The Snake Stable Japanese
Armory timing
4:38 CaOK_Berada. Armory
Fastest Heroic
10:44* Jake The Snake Hachiman · estimated
Fortress timing
12:38 Jake The Snake Castle
Market timing
13:47 CaOK_Berada. Market

Jake The Snake

Amaterasu · Blue
Win 1550 +8
EAPM
33.1
Favorite unit
Yari Spearman
11 fielded
Total score
23,823
Military score
13,097
Economic score
9,036
Kills score
1,829
Units killed
76
Units lost
21
Buildings razed
2
Largest army
62
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:57
HachimanHeroic · Est. start 9:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

CaOK_Berada.

Gaia · Red
Loss 1343 -8
EAPM
42.5
Favorite unit
Murmillo
44 fielded
Total score
13,285
Military score
5,548
Economic score
7,079
Kills score
698
Units killed
21
Units lost
74
Buildings razed
0
Largest army
85
First expansion
—
Age path
OceanusClassical · Research start 3:14
RheiaHeroic · Est. start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Large army production85 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jake The SnakeCaOK_Berada.
Score
Total score Jake The Snake
23,82364%13,28536%
Military score Jake The Snake
13,09770%5,54830%
Economic score Jake The Snake
9,03656%7,07944%
Kills score Jake The Snake
1,82972%69828%
Combat and army
Jake The SnakeCaOK_Berada.
76 Units killed 21
21 Units lost 74
2 Buildings razed 0
62 Largest army 85

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jake The Snake

Army · 62

Units

Yari Spearman11
Naginata Rider10
Bushi9
Onna Musha8
Yumi Archer7
Samurai6
Daimyo3
Shinobi3
Yumi Horse Archer3
Tengu2

Technologies6 researched

Pickaxe4:00
Hand Axe6:45
Copper Weapons10:30
Copper Armor10:30
Copper Shields10:30
Shaft Mine13:25
Buildings 10 types
House16
Watermill6
Shrine Japanese4
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
God powers 5 invoked
Solar Shield3
Shogun1
Shrine Of The Hunt1

CaOK_Berada.

Army · 85

Units

Murmillo44
Turma37
Caladria2
Katapeltes2

Technologies5 researched · 3 pre-queued

Pickaxe0:22
Hand Axe0:23
Husbandry6:02
Copper ArmorPre-queued · 6:16
Copper WeaponsPre-queued · 6:17
Medium InfantryPre-queued · 9:28
Ballistics14:10
Copper Shields14:10
Buildings 9 types
Wall18
Manor7
Economic Guild5
Military Barracks5
Counter Barracks2
Armory1
Farm1
Market1
Temple1
God powers 3 invoked
Carnivora2
Gaia Forest1