Advanced match analysis
MYSTICTATOR + Gvukaj vs maothetong + Hank huley
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 21055
- Duration
- 22:55
- Patch
- 19.17020
- Played
- · 19 hours ago
Victory
Team Elo 920
MYSTICTATOR
Isis · Elo 920 +17
Gvukaj
Susanoo · Elo 921 +17
22:55
Match length
Defeat
Team Elo 908
maothetong
Hades · Elo 938 -18
Hank huley
Hades · Elo 877 -16
51.7% win probability
Pre-match · MYSTICTATOR + Gvukaj favored
win probability 48.3%
Key momentsIn match order
MYSTICTATOR
Isis · Blue · Team 1- EAPM
- 21.7
- Favorite unit
- Spearman 11 fielded
- Total score
- 44,983
- Military score
- 16,219
- Economic score
- 26,942
- Kills score
- 1,822
- Units killed
- 56
- Units lost
- 44
- Buildings razed
- 3
- Largest army
- 49
- First expansion
- 6:31
Age path
BastClassical · Est. start 4:24
SobekHeroic · Est. start 8:26
OsirisMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
maothetong
Hades · Red · Team 2- EAPM
- 52.5
- Favorite unit
- Hypaspist 60 fielded
- Total score
- 31,846
- Military score
- 11,196
- Economic score
- 20,174
- Kills score
- 476
- Units killed
- 13
- Units lost
- 111
- Buildings razed
- 1
- Largest army
- 159
- First expansion
- 4:42
Age path
AresClassical · Est. start 3:11
ApolloHeroic · Est. start 11:16
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Large army production159 military units
Most Deaths
Gvukaj
Susanoo · Yellow · Team 1- EAPM
- 25.7
- Favorite unit
- Samurai 22 fielded
- Total score
- 58,823
- Military score
- 25,172
- Economic score
- 30,617
- Kills score
- 3,034
- Units killed
- 116
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 50
- First expansion
- 13:48
Age path
MinakatatomiClassical · Est. start 3:48
FujinHeroic · Research start 10:37
TakemikazuchiMythic · Research start 15:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Hank huley
Hades · Green · Team 2- EAPM
- 20.7
- Favorite unit
- Prodromos 22 fielded
- Total score
- 26,827
- Military score
- 6,804
- Economic score
- 18,717
- Kills score
- 1,306
- Units killed
- 42
- Units lost
- 59
- Buildings razed
- 2
- Largest army
- 71
- First expansion
- 12:00
Age path
AresClassical · Est. start 3:11
ApolloHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
MYSTICTATORmaothetongGvukajHank huley
Score composition
MilitaryEconomyKills score
MYSTICTATOR
44,983
maothetong
31,846
Gvukaj
58,823
Hank huley
26,827
Units killed vs lost
KilledLost
MYSTICTATOR
56 / 44
maothetong
13 / 111
Gvukaj
116 / 15
Hank huley
42 / 59
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
MYSTICTATOR
Bought
No buys
Sold
No sells
Total player market volume0
maothetong
Bought
Sold
Total player market volume1,100
Gvukaj
Bought
Sold
No sells
Total player market volume200
Hank huley
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.