Replay-derived match flow, timings, and composition.

Advanced match analysis

MYSTICTATOR + Gvukaj vs maothetong + Hank huley

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
21055
Duration
22:55
Patch
19.17020
Played
· 19 hours ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 920
MYSTICTATOR Isis · Elo 920 +17
Gvukaj Susanoo · Elo 921 +17
22:55 Match length
Defeat Team Elo 908
maothetong Hades · Elo 938 -18
Hank huley Hades · Elo 877 -16
51.7% win probability Pre-match · MYSTICTATOR + Gvukaj favored win probability 48.3%
Key momentsIn match order
Fastest Classical
4:11* Hank huley Ares · estimated
First extra TC
4:42 maothetong Town Center
First pressure
4:57 Hank huley Stable
Armory timing
6:56 MYSTICTATOR Armory
Fastest Heroic
9:41* MYSTICTATOR Sobek · estimated
Market timing
12:27 Gvukaj Market
Fortress timing
13:02 Gvukaj Castle
Fastest Mythic
17:27* Gvukaj Takemikazuchi · estimated

MYSTICTATOR

Isis · Blue · Team 1
Win 920 +17
EAPM
21.7
Favorite unit
Spearman
11 fielded
Total score
44,983
Military score
16,219
Economic score
26,942
Kills score
1,822
Units killed
56
Units lost
44
Buildings razed
3
Largest army
49
First expansion
6:31
Age path
BastClassical · Est. start 4:24
SobekHeroic · Est. start 8:26
OsirisMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

maothetong

Hades · Red · Team 2
Loss 938 -18
EAPM
52.5
Favorite unit
Hypaspist
60 fielded
Total score
31,846
Military score
11,196
Economic score
20,174
Kills score
476
Units killed
13
Units lost
111
Buildings razed
1
Largest army
159
First expansion
4:42
Age path
AresClassical · Est. start 3:11
ApolloHeroic · Est. start 11:16
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Large army production159 military units
Most Deaths

Gvukaj

Susanoo · Yellow · Team 1
Win 921 +17
EAPM
25.7
Favorite unit
Samurai
22 fielded
Total score
58,823
Military score
25,172
Economic score
30,617
Kills score
3,034
Units killed
116
Units lost
15
Buildings razed
0
Largest army
50
First expansion
13:48
Age path
MinakatatomiClassical · Est. start 3:48
FujinHeroic · Research start 10:37
TakemikazuchiMythic · Research start 15:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Hank huley

Hades · Green · Team 2
Loss 877 -16
EAPM
20.7
Favorite unit
Prodromos
22 fielded
Total score
26,827
Military score
6,804
Economic score
18,717
Kills score
1,306
Units killed
42
Units lost
59
Buildings razed
2
Largest army
71
First expansion
12:00
Age path
AresClassical · Est. start 3:11
ApolloHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

MYSTICTATORmaothetongGvukajHank huley
Score composition MilitaryEconomyKills score
MYSTICTATOR 44,983
16,21926,942
maothetong 31,846
11,19620,174
Gvukaj 58,823
25,17230,617
Hank huley 26,827
18,717
Units killed vs lost KilledLost
MYSTICTATOR 56 / 44
5644
maothetong 13 / 111
111
Gvukaj 116 / 15
116
Hank huley 42 / 59
4259

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

MYSTICTATOR

Bought

No buys

Sold

No sells

Total player market volume0

maothetong

Bought

Food300

Sold

Wood800
Total player market volume1,100

Gvukaj

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

Hank huley

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MYSTICTATOR

Army · 49

Units

Spearman11
Petsuchos10
Camel Rider9
Chariot Archer7
Siege Tower5
War Elephant4
Sphinx3

Technologies11 researched · 2 pre-queued

PickaxePre-queued · 1:25
HusbandryPre-queued · 4:00
Medium Spearmen7:50
Copper Armor9:39
Copper Weapons9:40
Heavy Spearmen13:22
Plow18:41
Heavy Chariot Archers19:01
Heavy Camel Riders21:58
Ballistics22:02
Copper Shields22:03
Bronze Armor22:03
Bronze Weapons22:04
Buildings 16 types
Farm45
House18
Mining Camp7
Granary5
Obelisk5
Town Center3
Migdol Stronghold2
Armory1
Barracks1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Prosperity1

maothetong

Army · 159

Units

Hypaspist60
Cyclops32
Hoplite32
Toxotes18
Manticore11
Ajax3
Achilles2
Chiron1

Technologies14 researched · 1 pre-queued

Pickaxe4:54
Hand AxePre-queued · 4:55
Medium Archers7:04
Husbandry9:34
Copper Shields10:22
Medium Infantry10:43
Plow11:02
Copper Armor11:21
Copper Weapons11:22
Ballistics11:22
Bronze Shields18:47
Bronze Armor19:31
Bronze Weapons19:32
Shaft Mine20:01
Heavy Infantry20:41
Buildings 12 types
Farm51
House16
Storehouse9
Granary7
Archery Range3
Military Academy3
Sentry Tower2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 1 invoked
Sentinel1

Gvukaj

Army · 50

Units

Samurai22
Onmyoji10
Naginata Rider6
Kitsune5
Asura3
Bushi3
Onna Musha1

Technologies20 researched

Husbandry3:46
Pickaxe3:47
Hand Axe4:08
Plow10:03
Ballistics12:10
Copper Shields12:11
Copper Armor12:11
Copper Weapons12:12
Heavy Dojo Soldiers12:15
Bow Saw14:06
Bronze Shields15:23
Bronze Armor15:24
Bronze Weapons15:24
Heavy Stable Soldiers17:04
Heavy Guardhouse Soldiers17:07
Shaft Mine18:26
Champion Dojo Soldiers20:25
Iron Shields21:08
Iron Armor21:08
Iron Weapons21:08
Buildings 14 types
Farm31
House18
Watermill11
Shrine Japanese5
Dojo4
Mining Camp Japanese4
Guardhouse3
Market3
Stable Japanese3
Armory2
Castle2
Town Center2
Sentry Tower1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Smiting Gust1

Hank huley

Army · 71

Units

Prodromos22
Toxotes21
Hippeus16
Achilles3
Ajax3
Cyclops2
Peltast2
Chiron1
Manticore1

Technologies4 researched · 7 pre-queued

PickaxePre-queued · 3:12
Hand AxePre-queued · 3:13
Medium Cavalry7:06
Copper WeaponsPre-queued · 11:54
Copper ArmorPre-queued · 11:55
Copper ShieldsPre-queued · 11:55
Medium Archers15:38
Shaft MinePre-queued · 16:48
Bow SawPre-queued · 16:48
Plow18:35
Heavy Cavalry20:14
Buildings 9 types
Farm35
House14
Granary5
Archery Range3
Stable3
Storehouse3
Town Center3
Armory1
Temple1
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1