Advanced match analysis
Alexandre o Grande vs kunz
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 12258
- Duration
- 31:03
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Alexandre o Grande
Poseidon · Elo 900 -13
31:03
Match length
Winner
kunz
Zeus · Elo 984 +13
38.1% win probability
Pre-match · kunz favored
win probability 61.9%
Key momentsIn match order
Alexandre o Grande
Poseidon · Blue- EAPM
- 32.1
- Favorite unit
- Hetairos 22 fielded
- Total score
- 43,611
- Military score
- 15,935
- Economic score
- 24,125
- Kills score
- 3,581
- Units killed
- 113
- Units lost
- 200
- Buildings razed
- 0
- Largest army
- 98
- First expansion
- 11:34
Age path
AresClassical · Research start 4:25
AphroditeHeroic · Research start 8:43
ArtemisMythic · Research start 23:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production98 military units
Most Deaths
kunz
Zeus · Red- EAPM
- 33.2
- Favorite unit
- Hoplite 65 fielded
- Total score
- 64,579
- Military score
- 29,511
- Economic score
- 28,417
- Kills score
- 6,651
- Units killed
- 196
- Units lost
- 113
- Buildings razed
- 22
- Largest army
- 168
- First expansion
- 16:59
Age path
AthenaClassical · Est. start 2:46
DionysusHeroic · Est. start 11:50
HeraMythic · Est. start 21:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy800 total resource volume
Large army production168 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Alexandre o Grandekunz
Score
Combat and army
Alexandre o Grandekunz
113
Units killed
196
200
Units lost
113
0
Buildings razed
22
98
Largest army
168
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Alexandre o Grande
Bought
No buys
Sold
No sells
Total player market volume0
kunz
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.