Advanced match analysis
Lordstephan1991 vs Candyman
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 10686
- Duration
- 19:01
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Lordstephan1991
Freyr · Elo 1233 -14
19:01
Match length
Winner
Candyman
Isis · Elo 1304 +14
39.9% win probability
Pre-match · Candyman favored
win probability 60.1%
Key momentsIn match order
Lordstephan1991
Freyr · Blue- EAPM
- 30.4
- Favorite unit
- Hersir 21 fielded
- Total score
- 13,319
- Military score
- 2,700
- Economic score
- 8,633
- Kills score
- 1,986
- Units killed
- 103
- Units lost
- 95
- Buildings razed
- 16
- Largest army
- 83
- First expansion
- —
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 13:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production83 military units
Most Improvements
Most Kills
Candyman
Isis · Red- EAPM
- 46.7
- Favorite unit
- Axeman 130 fielded
- Total score
- 23,164
- Military score
- 12,210
- Economic score
- 7,772
- Kills score
- 3,182
- Units killed
- 97
- Units lost
- 107
- Buildings razed
- 19
- Largest army
- 271
- First expansion
- —
Age path
AnubisClassical · Research start 3:36
NephthysHeroic · Research start 12:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,200 total resource volume
Large army production271 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Lordstephan1991Candyman
Score
Combat and army
Lordstephan1991Candyman
103
Units killed
97
95
Units lost
107
16
Buildings razed
19
83
Largest army
271
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Lordstephan1991
Bought
No buys
Sold
No sells
Total player market volume0
Candyman
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.