Replay-derived match flow, timings, and composition.

Advanced match analysis

jerem + diable vs Mestre Oogway + ZALIM111

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
26508
Duration
25:29
Patch
19.17020
Played
· 19 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1110
jerem Odin · Elo 1112 -16
diable Gaia · Elo 1108 -16
25:29 Match length
Victory Team Elo 1142
Mestre Oogway Tsukuyomi · Elo 1312 +8
ZALIM111 Hades · Elo 971 +24
45.4% win probability Pre-match · Mestre Oogway + ZALIM111 favored win probability 54.6%
Key momentsIn match order
First pressure
1:35 jerem Hersir trained
Fastest Classical
4:24* Mestre Oogway Inari Okami · estimated
First extra TC
6:19 ZALIM111 Town Center
Armory timing
7:35 diable Armory
Fastest Heroic
10:33* diable Theia · estimated
Fortress timing
12:59 ZALIM111 Fortress
Market timing
13:26 diable Market
Fastest Mythic
20:12* ZALIM111 Artemis · estimated

jerem

Odin · Cyan · Team 1
Loss 1112 -16
EAPM
48.0
Favorite unit
Hirdman
29 fielded
Total score
24,424
Military score
7,662
Economic score
15,202
Kills score
1,560
Units killed
54
Units lost
151
Buildings razed
0
Largest army
83
First expansion
14:15
Age path
FreyjaClassical · Research start 3:44
SkadiHeroic · Research start 20:22
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production83 military units
No post-game awards

Mestre Oogway

Tsukuyomi · Red · Team 2
Win 1312 +8
EAPM
51.7
Favorite unit
Naginata Rider
114 fielded
Total score
27,464
Military score
11,195
Economic score
14,086
Kills score
2,183
Units killed
96
Units lost
166
Buildings razed
1
Largest army
205
First expansion
18:51
Age path
Inari OkamiClassical · Research start 3:39
HachimanHeroic · Est. start 14:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production205 military units
Most Deaths

diable

Gaia · Grey · Team 1
Loss 1108 -16
EAPM
35.1
Favorite unit
Katapeltes
65 fielded
Total score
46,763
Military score
14,204
Economic score
28,737
Kills score
3,822
Units killed
142
Units lost
98
Buildings razed
5
Largest army
134
First expansion
10:55
Age path
OceanusClassical · Est. start 3:31
TheiaHeroic · Est. start 9:18
HekateMythic · Est. start 19:44
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production134 military units
Largest Army

ZALIM111

Hades · Green · Team 2
Win 971 +24
EAPM
28.7
Favorite unit
Hoplite
40 fielded
Total score
72,607
Military score
27,233
Economic score
40,470
Kills score
4,946
Units killed
166
Units lost
50
Buildings razed
29
Largest army
107
First expansion
6:19
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Research start 9:48
ArtemisMythic · Research start 18:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Large army production107 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

jeremMestre OogwaydiableZALIM111
Score composition MilitaryEconomyKills score
jerem 24,424
15,202
Mestre Oogway 27,464
11,19514,086
diable 46,763
14,20428,737
ZALIM111 72,607
27,23340,470
Units killed vs lost KilledLost
jerem 54 / 151
54151
Mestre Oogway 96 / 166
96166
diable 142 / 98
14298
ZALIM111 166 / 50
16650

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jerem

Army · 83

Units

Hirdman29
Throwing Axeman20
Berserk12
Raiding Cavalry10
Hersir7
Valkyrie4
Huskarl1

Technologies7 researched

Pickaxe3:57
Medium Infantry7:30
Hand Axe9:31
Husbandry12:38
Plow13:38
Medium Cavalry14:47
Crenellations20:37
Buildings 10 types
House37
Farm12
Ox Cart Building7
Longhouse6
Wall3
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Mestre Oogway

Army · 205

Units

Naginata Rider114
Yumi Horse Archer82
Yumi Archer4
Bushi3
Daimyo2

Technologies7 researched

Pickaxe13:37
Hand Axe13:41
Ballistics14:27
Copper Shields14:28
Shaft Mine17:40
Heavy Stable Soldiers17:52
Heavy Guardhouse Soldiers20:25
Buildings 10 types
House20
Stable Japanese12
Watermill11
Mining Camp Japanese4
Farm3
Shrine Japanese2
Armory1
Guardhouse1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

diable

Army · 134

Units

Katapeltes65
Turma33
Dryad17
Destroyer6
Oracle6
Contarius5
Murmillo2

Technologies13 researched · 3 pre-queued

Hand Axe0:19
Pickaxe0:20
Shaft Mine5:03
Medium Infantry5:50
Copper Shields13:30
Plow13:41
Bow SawPre-queued · 13:43
Medium ArchersPre-queued · 14:22
BallisticsPre-queued · 14:24
Copper Weapons15:21
Copper Armor15:22
Heavy Archers16:55
Bronze Shields16:57
Heavy Infantry19:06
Champion Infantry23:32
Heavy Cavalry23:54
Buildings 11 types
Wall25
Farm21
Manor8
Counter Barracks6
Military Barracks3
Economic Guild2
Town Center2
Armory1
Market1
Palace1
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Hesperides Tree2
Tartarian Gate1

ZALIM111

Army · 107

Units

Hoplite40
Toxotes38
Hypaspist10
Hippeus9
Petrobolos4
Ajax2
Achilles1
Chiron1
Helepolis1
Perseus1

Technologies8 researched · 17 pre-queued

Hand Axe3:14
PickaxePre-queued · 5:00
Medium Archers9:42
BallisticsPre-queued · 9:57
Copper ShieldsPre-queued · 9:57
Copper ArmorPre-queued · 9:58
Copper WeaponsPre-queued · 9:58
Shaft MinePre-queued · 11:26
Bow SawPre-queued · 11:26
Husbandry11:28
Plow12:40
Heavy Archers13:27
Medium Infantry13:31
Bronze Shields14:29
Bronze ArmorPre-queued · 14:29
Bronze WeaponsPre-queued · 14:30
Heavy InfantryPre-queued · 14:52
Medium CavalryPre-queued · 16:09
Heavy Cavalry19:12
Champion CavalryPre-queued · 20:35
Iron ShieldsPre-queued · 20:37
Iron ArmorPre-queued · 20:37
Iron WeaponsPre-queued · 20:38
Champion ArchersPre-queued · 20:41
Champion InfantryPre-queued · 20:43
Buildings 12 types
Farm51
House17
Storehouse10
Wall8
Granary6
Town Center5
Stable4
Temple4
Archery Range3
Military Academy3
Fortress2
Armory1
God powers 3 invoked
Earthquake1
Restoration1
Sentinel1