Advanced match analysis
jerem + diable vs Mestre Oogway + ZALIM111
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 26508
- Duration
- 25:29
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 1110
jerem
Odin · Elo 1112 -16
diable
Gaia · Elo 1108 -16
25:29
Match length
Victory
Team Elo 1142
Mestre Oogway
Tsukuyomi · Elo 1312 +8
ZALIM111
Hades · Elo 971 +24
45.4% win probability
Pre-match · Mestre Oogway + ZALIM111 favored
win probability 54.6%
Key momentsIn match order
jerem
Odin · Cyan · Team 1- EAPM
- 48.0
- Favorite unit
- Hirdman 29 fielded
- Total score
- 24,424
- Military score
- 7,662
- Economic score
- 15,202
- Kills score
- 1,560
- Units killed
- 54
- Units lost
- 151
- Buildings razed
- 0
- Largest army
- 83
- First expansion
- 14:15
Age path
FreyjaClassical · Research start 3:44
SkadiHeroic · Research start 20:22
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production83 military units
No post-game awards
Mestre Oogway
Tsukuyomi · Red · Team 2- EAPM
- 51.7
- Favorite unit
- Naginata Rider 114 fielded
- Total score
- 27,464
- Military score
- 11,195
- Economic score
- 14,086
- Kills score
- 2,183
- Units killed
- 96
- Units lost
- 166
- Buildings razed
- 1
- Largest army
- 205
- First expansion
- 18:51
Age path
Inari OkamiClassical · Research start 3:39
HachimanHeroic · Est. start 14:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production205 military units
Most Deaths
diable
Gaia · Grey · Team 1- EAPM
- 35.1
- Favorite unit
- Katapeltes 65 fielded
- Total score
- 46,763
- Military score
- 14,204
- Economic score
- 28,737
- Kills score
- 3,822
- Units killed
- 142
- Units lost
- 98
- Buildings razed
- 5
- Largest army
- 134
- First expansion
- 10:55
Age path
OceanusClassical · Est. start 3:31
TheiaHeroic · Est. start 9:18
HekateMythic · Est. start 19:44
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production134 military units
Largest Army
ZALIM111
Hades · Green · Team 2- EAPM
- 28.7
- Favorite unit
- Hoplite 40 fielded
- Total score
- 72,607
- Military score
- 27,233
- Economic score
- 40,470
- Kills score
- 4,946
- Units killed
- 166
- Units lost
- 50
- Buildings razed
- 29
- Largest army
- 107
- First expansion
- 6:19
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Research start 9:48
ArtemisMythic · Research start 18:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Large army production107 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
jeremMestre OogwaydiableZALIM111
Score composition
MilitaryEconomyKills score
jerem
24,424
Mestre Oogway
27,464
diable
46,763
ZALIM111
72,607
Units killed vs lost
KilledLost
jerem
54 / 151
Mestre Oogway
96 / 166
diable
142 / 98
ZALIM111
166 / 50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.