Advanced match analysis
sops101 vs gust
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 12302
- Duration
- 31:13
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
sops101
Thor · Elo 745 -33
31:13
Match length
Winner
gust
Thor · Elo 835 +14
37.3% win probability
Pre-match · gust favored
win probability 62.7%
Key momentsIn match order
sops101
Thor · Blue- EAPM
- 28.3
- Favorite unit
- Throwing Axeman 53 fielded
- Total score
- 33,690
- Military score
- 15,627
- Economic score
- 12,645
- Kills score
- 5,418
- Units killed
- 174
- Units lost
- 372
- Buildings razed
- 11
- Largest army
- 170
- First expansion
- 8:56
Age path
FreyjaClassical · Research start 5:04
BragiHeroic · Research start 8:24
BaldrMythic · Research start 15:41
Opening read
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production170 military units
Largest Army
Most Deaths
gust
Thor · Red- EAPM
- 22.9
- Favorite unit
- Throwing Axeman 150 fielded
- Total score
- 99,035
- Military score
- 27,092
- Economic score
- 63,106
- Kills score
- 8,911
- Units killed
- 269
- Units lost
- 176
- Buildings razed
- 8
- Largest army
- 249
- First expansion
- 7:24
Age path
ForsetiClassical · Research start 5:42
SkadiHeroic · Research start 9:19
BaldrMythic · Research start 22:55
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment9 dock build events
Large army production249 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
sops101gust
Score
Combat and army
sops101gust
174
Units killed
269
372
Units lost
176
11
Buildings razed
8
170
Largest army
249
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.