Advanced match analysis
Diversidad#9703 vs I RHUM MAN
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 25395
- Duration
- 29:58
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Diversidad#9703
Loki · Elo 1022 -14
29:58
Match length
Winner
I RHUM MAN
Ra · Elo 1092 +14
40.1% win probability
Pre-match · I RHUM MAN favored
win probability 59.9%
Key momentsIn match order
Diversidad#9703
Loki · Blue- EAPM
- 22.5
- Favorite unit
- Throwing Axeman 77 fielded
- Total score
- 29,254
- Military score
- 10,859
- Economic score
- 15,849
- Kills score
- 2,581
- Units killed
- 114
- Units lost
- 239
- Buildings razed
- 9
- Largest army
- 211
- First expansion
- 15:49
Age path
ForsetiClassical · Est. start 3:40
BragiHeroic · Est. start 11:37
HelMythic · Est. start 25:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production211 military units
Most Deaths
I RHUM MAN
Ra · Yellow- EAPM
- 38.7
- Favorite unit
- Axeman 37 fielded
- Total score
- 73,728
- Military score
- 28,631
- Economic score
- 39,129
- Kills score
- 6,010
- Units killed
- 242
- Units lost
- 120
- Buildings razed
- 7
- Largest army
- 131
- First expansion
- 16:16
Age path
BastClassical · Research start 4:15
SobekHeroic · Est. start 11:26
OsirisMythic · Research start 20:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy3,300 total resource volume
Large army production131 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Diversidad#9703I RHUM MAN
Score
Combat and army
Diversidad#9703I RHUM MAN
114
Units killed
242
239
Units lost
120
9
Buildings razed
7
211
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
Diversidad#9703
Bought
No buys
Sold
No sells
Total player market volume0
I RHUM MAN
Bought
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.