Replay-derived match flow, timings, and composition.

Advanced match analysis

Diversidad#9703 vs I RHUM MAN

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25395
Duration
29:58
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Defeated
Diversidad#9703 Loki · Elo 1022 -14
29:58 Match length
Winner
I RHUM MAN Ra · Elo 1092 +14
40.1% win probability Pre-match · I RHUM MAN favored win probability 59.9%
Key momentsIn match order
First pressure
3:16 Diversidad#9703 Hersir trained
Fastest Classical
4:40* Diversidad#9703 Forseti · estimated
Armory timing
8:33 I RHUM MAN Armory
Fastest Heroic
12:41* I RHUM MAN Sobek · estimated
Fortress timing
14:30 I RHUM MAN Migdol Stronghold
Market timing
15:48 I RHUM MAN Market
First extra TC
15:49 Diversidad#9703 Town Center
Fastest Mythic
22:31* I RHUM MAN Osiris · estimated

Diversidad#9703

Loki · Blue
Loss 1022 -14
EAPM
22.5
Favorite unit
Throwing Axeman
77 fielded
Total score
29,254
Military score
10,859
Economic score
15,849
Kills score
2,581
Units killed
114
Units lost
239
Buildings razed
9
Largest army
211
First expansion
15:49
Age path
ForsetiClassical · Est. start 3:40
BragiHeroic · Est. start 11:37
HelMythic · Est. start 25:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production211 military units
Most Deaths

I RHUM MAN

Ra · Yellow
Win 1092 +14
EAPM
38.7
Favorite unit
Axeman
37 fielded
Total score
73,728
Military score
28,631
Economic score
39,129
Kills score
6,010
Units killed
242
Units lost
120
Buildings razed
7
Largest army
131
First expansion
16:16
Age path
BastClassical · Research start 4:15
SobekHeroic · Est. start 11:26
OsirisMythic · Research start 20:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy3,300 total resource volume
Large army production131 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Diversidad#9703I RHUM MAN
Score
Total score I RHUM MAN
29,25428%73,72872%
Military score I RHUM MAN
10,85927%28,63173%
Economic score I RHUM MAN
15,84929%39,12971%
Kills score I RHUM MAN
2,58130%6,01070%
Combat and army
Diversidad#9703I RHUM MAN
114 Units killed 242
239 Units lost 120
9 Buildings razed 7
211 Largest army 131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

Diversidad#9703

Bought

No buys

Sold

No sells

Total player market volume0

I RHUM MAN

Bought

Food1,500
Wood200

Sold

Food300
Wood1,300
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diversidad#9703

Army · 211

Units

Throwing Axeman77
Berserk57
Hersir31
Hirdman23
Jarl11
Troll6
Raiding Cavalry3
Huskarl2
Portable Ram1

Technologies10 researched · 8 pre-queued

PickaxePre-queued · 3:14
Husbandry7:54
Hand Axe8:35
Medium Infantry16:09
Copper Weapons16:14
Copper Armor16:14
Copper Shields16:14
Ballistics16:15
Medium CavalryPre-queued · 17:05
Shaft MinePre-queued · 17:09
Heavy InfantryPre-queued · 22:00
Crenellations22:20
Plow23:34
Bronze Shields25:41
Bronze ArmorPre-queued · 25:41
Bronze WeaponsPre-queued · 25:42
Bow SawPre-queued · 26:52
Heavy CavalryPre-queued · 29:22
Buildings 10 types
Farm46
House18
Ox Cart Building7
Wall4
Longhouse3
Armory2
Hill Fort2
Great Hall1
Temple1
Town Center1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

I RHUM MAN

Army · 131

Units

Axeman37
Slinger33
Chariot Archer27
Camel Rider16
War Elephant10
Siege Tower4
Spearman2
Sphinx2

Technologies26 researched

Pickaxe6:28
Hand Axe7:22
Plow8:00
Medium Axemen8:25
Copper Weapons10:05
Copper Armor10:05
Copper Shields10:08
Ballistics10:09
Medium Slingers12:32
Heavy Axemen12:56
Bow Saw13:01
Shaft Mine13:03
Heavy Slingers13:21
Bronze Weapons14:43
Heavy Camel Riders15:38
Bronze Armor16:24
Bronze Shields16:24
Heavy Chariot Archers19:53
Heavy War Elephants19:53
Medium Spearmen22:15
Champion Slingers23:06
Champion Chariot Archers23:08
Heavy Spearmen24:00
Champion Camel Riders25:38
Champion War Elephants25:44
Iron Weapons25:51
Buildings 18 types
Farm39
House17
Obelisk11
Granary6
Mining Camp5
Barracks4
Migdol Stronghold4
Lumber Camp3
Market3
Sentry Tower3
Town Center3
Siege Works2
Wall2
Armory1
Lighthouse1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers 7 invoked
Locust Swarm3
Rain2
Eclipse1
Son Of Osiris1