Replay-derived match flow, timings, and composition.

Advanced match analysis

Maia Henry vs Leonardo

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27131
Duration
15:12
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Winner
Maia Henry Zeus · Elo 692 +14
15:12 Match length
Defeated
Leonardo Poseidon · Elo 611 -14
61.5% win probability Pre-match · Maia Henry favored win probability 38.5%
Key momentsIn match order
Fastest Classical
3:54* Leonardo Hermes · estimated
First pressure
6:49 Leonardo Stable
Armory timing
7:37 Leonardo Armory
First extra TC
9:25 Leonardo Town Center
Fastest Heroic
10:22* Leonardo Dionysus · estimated
Market timing
11:55 Maia Henry Market

Maia Henry

Zeus · Grey
Win 692 +14
EAPM
20.4
Favorite unit
Minotaur
2 fielded
Total score
14,381
Military score
5,835
Economic score
7,418
Kills score
1,158
Units killed
36
Units lost
41
Buildings razed
2
Largest army
4
First expansion
14:37
Age path
AthenaClassical · Est. start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Leonardo

Poseidon · Red
Loss 611 -14
EAPM
19.1
Favorite unit
Toxotes
13 fielded
Total score
13,258
Military score
4,930
Economic score
7,104
Kills score
1,224
Units killed
43
Units lost
35
Buildings razed
0
Largest army
29
First expansion
9:25
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 9:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Maia HenryLeonardo
Score
Total score Maia Henry
14,38152%13,25848%
Military score Maia Henry
5,83554%4,93046%
Economic score Maia Henry
7,41851%7,10449%
Kills score Leonardo
1,15849%1,22451%
Combat and army
Maia HenryLeonardo
36 Units killed 43
41 Units lost 35
2 Buildings razed 0
4 Largest army 29

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Maia Henry

Bought

No buys

Sold

Wood500
Total player market volume500

Leonardo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maia Henry

Army · 4

Units

Minotaur2
Heracles1
Jason1

Technologies0 researched · 11 pre-queued

Hand AxePre-queued · 7:19
PickaxePre-queued · 7:20
HusbandryPre-queued · 7:23
Medium InfantryPre-queued · 8:49
Bow SawPre-queued · 8:56
Shaft MinePre-queued · 8:57
PlowPre-queued · 9:49
Heavy InfantryPre-queued · 11:37
Copper WeaponsPre-queued · 14:52
Copper ArmorPre-queued · 14:52
Copper ShieldsPre-queued · 14:53
Buildings 9 types
House9
Farm7
Granary4
Military Academy3
Storehouse3
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Leonardo

Army · 29

Units

Toxotes13
Hippeus9
Centaur2
Hoplite2
Theseus2
Atalanta1

Technologies5 researched

Husbandry3:26
Hand Axe7:02
Copper Weapons12:21
Copper Armor12:21
Copper Shields12:22
Buildings 10 types
House10
Storehouse4
Wall4
Military Academy3
Stable3
Archery Range2
Town Center2
Armory1
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1