Advanced match analysis
Maia Henry vs Leonardo
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 27131
- Duration
- 15:12
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
Maia Henry
Zeus · Elo 692 +14
15:12
Match length
Defeated
Leonardo
Poseidon · Elo 611 -14
61.5% win probability
Pre-match · Maia Henry favored
win probability 38.5%
Key momentsIn match order
Maia Henry
Zeus · Grey- EAPM
- 20.4
- Favorite unit
- Minotaur 2 fielded
- Total score
- 14,381
- Military score
- 5,835
- Economic score
- 7,418
- Kills score
- 1,158
- Units killed
- 36
- Units lost
- 41
- Buildings razed
- 2
- Largest army
- 4
- First expansion
- 14:37
Age path
AthenaClassical · Est. start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Leonardo
Poseidon · Red- EAPM
- 19.1
- Favorite unit
- Toxotes 13 fielded
- Total score
- 13,258
- Military score
- 4,930
- Economic score
- 7,104
- Kills score
- 1,224
- Units killed
- 43
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 29
- First expansion
- 9:25
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 9:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Maia HenryLeonardo
Score
Combat and army
Maia HenryLeonardo
36
Units killed
43
41
Units lost
35
2
Buildings razed
0
4
Largest army
29
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Maia Henry
Bought
No buys
Sold
Total player market volume500
Leonardo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.