Advanced match analysis
ПИВОКРАТА vs AΣCE
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 2870
- Duration
- 17:21
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
ПИВОКРАТА
Tsukuyomi · Elo 1263 -13
17:21
Match length
Winner
AΣCE
Susanoo · Elo 1350 +13
37.7% win probability
Pre-match · AΣCE favored
win probability 62.3%
Key momentsIn match order
ПИВОКРАТА
Tsukuyomi · Yellow- EAPM
- 56.6
- Favorite unit
- Naginata Rider 16 fielded
- Total score
- 20,145
- Military score
- 8,460
- Economic score
- 10,478
- Kills score
- 1,207
- Units killed
- 48
- Units lost
- 46
- Buildings razed
- 2
- Largest army
- 35
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:10
HachimanHeroic · Est. start 8:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements
Most Kills
AΣCE
Susanoo · Red- EAPM
- 51.2
- Favorite unit
- Wanyudo 25 fielded
- Total score
- 22,135
- Military score
- 11,765
- Economic score
- 8,769
- Kills score
- 1,691
- Units killed
- 47
- Units lost
- 46
- Buildings razed
- 7
- Largest army
- 91
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy1,300 total resource volume
Large army production91 military units
Highest Score
Largest Army
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ПИВОКРАТАAΣCE
Score
Combat and army
ПИВОКРАТАAΣCE
48
Units killed
47
46
Units lost
46
2
Buildings razed
7
35
Largest army
91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
ПИВОКРАТА
Bought
No buys
Sold
No sells
Total player market volume0
AΣCE
Bought
No buys
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.