Replay-derived match flow, timings, and composition.

Advanced match analysis

ПИВОКРАТА vs AΣCE

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
2870
Duration
17:21
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Defeated
ПИВОКРАТА Tsukuyomi · Elo 1263 -13
17:21 Match length
Winner
AΣCE Susanoo · Elo 1350 +13
37.7% win probability Pre-match · AΣCE favored win probability 62.3%
Key momentsIn match order
Fastest Classical
3:56* ПИВОКРАТА Inari Okami · estimated
First pressure
4:16 ПИВОКРАТА Stable Japanese
Armory timing
7:13 ПИВОКРАТА Armory
Fastest Heroic
9:49* ПИВОКРАТА Hachiman · estimated
Fortress timing
14:08 ПИВОКРАТА Castle
Market timing
16:06 AΣCE Market

ПИВОКРАТА

Tsukuyomi · Yellow
Loss 1263 -13
EAPM
56.6
Favorite unit
Naginata Rider
16 fielded
Total score
20,145
Military score
8,460
Economic score
10,478
Kills score
1,207
Units killed
48
Units lost
46
Buildings razed
2
Largest army
35
First expansion
—
Age path
Inari OkamiClassical · Research start 3:10
HachimanHeroic · Est. start 8:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements Most Kills

AΣCE

Susanoo · Red
Win 1350 +13
EAPM
51.2
Favorite unit
Wanyudo
25 fielded
Total score
22,135
Military score
11,765
Economic score
8,769
Kills score
1,691
Units killed
47
Units lost
46
Buildings razed
7
Largest army
91
First expansion
—
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy1,300 total resource volume
Large army production91 military units
Highest Score Largest Army Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ПИВОКРАТАAΣCE
Score
Total score AΣCE
20,14548%22,13552%
Military score AΣCE
8,46042%11,76558%
Economic score ПИВОКРАТА
10,47854%8,76946%
Kills score AΣCE
1,20742%1,69158%
Combat and army
ПИВОКРАТАAΣCE
48 Units killed 47
46 Units lost 46
2 Buildings razed 7
35 Largest army 91

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

ПИВОКРАТА

Bought

No buys

Sold

No sells

Total player market volume0

AΣCE

Bought

No buys

Sold

Food1,300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ПИВОКРАТА

Army · 35

Units

Naginata Rider16
Bushi8
Samurai4
Jorogumo2
Onna Musha2
Yari Spearman2
Daimyo1

Technologies5 researched · 1 pre-queued

Pickaxe6:57
Hand Axe6:59
Copper Weapons7:55
Copper Armor8:13
Copper Shields8:55
Shaft MinePre-queued · 9:39
Buildings 10 types
House10
Watermill8
Stable Japanese4
Mining Camp Japanese3
Dojo2
Guardhouse2
Shrine Japanese2
Temple2
Armory1
Castle1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

AΣCE

Army · 91

Units

Wanyudo25
Yari Spearman19
Samurai18
Kitsune9
Naginata Rider8
Onna Musha6
Yumi Archer5
Bushi1

Technologies4 researched · 1 pre-queued

Hand Axe3:46
Pickaxe4:03
Copper Shields12:58
Copper Armor12:59
Copper WeaponsPre-queued · 12:59
Buildings 11 types
House16
Wall12
Watermill10
Shrine Japanese5
Guardhouse4
Stable Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Market1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1