Advanced match analysis
Intergalactic vs Marineone26
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 2300
- Duration
- 25:49
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Intergalactic
Loki · Elo 639 -17
25:49
Match length
Winner
Marineone26
Huitzilopochtli · Elo 654 +17
47.8% win probability
Pre-match · Marineone26 favored
win probability 52.2%
Key momentsIn match order
Intergalactic
Loki · Blue- EAPM
- 28.4
- Favorite unit
- Throwing Axeman 55 fielded
- Total score
- 18,710
- Military score
- 7,505
- Economic score
- 10,171
- Kills score
- 1,034
- Units killed
- 39
- Units lost
- 101
- Buildings razed
- 2
- Largest army
- 133
- First expansion
- 21:48
Age path
ForsetiClassical · Est. start 4:55
BragiHeroic · Est. start 15:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,300 total resource volume
Large army production133 military units
Most Deaths
Marineone26
Huitzilopochtli · Orange- EAPM
- 18.7
- Favorite unit
- Jaguar Rider 62 fielded
- Total score
- 47,553
- Military score
- 24,235
- Economic score
- 20,194
- Kills score
- 3,158
- Units killed
- 101
- Units lost
- 66
- Buildings razed
- 9
- Largest army
- 131
- First expansion
- 12:32
Age path
MalinalxochitlClassical · Research start 4:30
CoatlicueHeroic · Research start 13:47
TlalocMythic · Research start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production131 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
IntergalacticMarineone26
Score
Combat and army
IntergalacticMarineone26
39
Units killed
101
101
Units lost
66
2
Buildings razed
9
133
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
Intergalactic
Bought
Sold
Total player market volume2,300
Marineone26
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Intergalactic
Army · 133Units
Technologies10 researched · 7 pre-queued
Buildings ›10 types
God powers ›4 invoked
Marineone26
Army · 131Units
Technologies12 researched
Buildings ›10 types
God powers ›5 invoked
Monolith Of Tlaloc1