Replay-derived match flow, timings, and composition.

Advanced match analysis

Intergalactic vs Marineone26

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
2300
Duration
25:49
Patch
19.17020
Played
· 19 hours ago
Yellow River map preview
MapYellow River
Defeated
Intergalactic Loki · Elo 639 -17
25:49 Match length
Winner
Marineone26 Huitzilopochtli · Elo 654 +17
47.8% win probability Pre-match · Marineone26 favored win probability 52.2%
Key momentsIn match order
First pressure
3:06 Marineone26 Warrior Priest trained
Fastest Classical
5:30* Marineone26 Malinalxochitl · estimated
Armory timing
6:20 Intergalactic Armory
Market timing
8:58 Intergalactic Market
First extra TC
12:32 Marineone26 Town Center
Fastest Heroic
15:02* Marineone26 Coatlicue · estimated
Fortress timing
16:51 Intergalactic Hill Fort
Fastest Mythic
23:29* Marineone26 Tlaloc · estimated

Intergalactic

Loki · Blue
Loss 639 -17
EAPM
28.4
Favorite unit
Throwing Axeman
55 fielded
Total score
18,710
Military score
7,505
Economic score
10,171
Kills score
1,034
Units killed
39
Units lost
101
Buildings razed
2
Largest army
133
First expansion
21:48
Age path
ForsetiClassical · Est. start 4:55
BragiHeroic · Est. start 15:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,300 total resource volume
Large army production133 military units
Most Deaths

Marineone26

Huitzilopochtli · Orange
Win 654 +17
EAPM
18.7
Favorite unit
Jaguar Rider
62 fielded
Total score
47,553
Military score
24,235
Economic score
20,194
Kills score
3,158
Units killed
101
Units lost
66
Buildings razed
9
Largest army
131
First expansion
12:32
Age path
MalinalxochitlClassical · Research start 4:30
CoatlicueHeroic · Research start 13:47
TlalocMythic · Research start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production131 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IntergalacticMarineone26
Score
Total score Marineone26
18,71028%47,55372%
Military score Marineone26
7,50524,23576%
Economic score Marineone26
10,17133%20,19467%
Kills score Marineone26
1,03425%3,15875%
Combat and army
IntergalacticMarineone26
39 Units killed 101
101 Units lost 66
2 Buildings razed 9
133 Largest army 131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

Intergalactic

Bought

Wood600

Sold

Food1,700
Total player market volume2,300

Marineone26

Bought

Food1,900

Sold

Wood1,200
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Intergalactic

Army · 133

Units

Throwing Axeman55
Jarl19
Raiding Cavalry15
Hersir14
Huskarl11
Godi9
Portable Ram6
Battle Boar2
Hirdman1
Troll1

Technologies10 researched · 7 pre-queued

Pickaxe0:47
Husbandry3:10
Hand Axe3:12
Medium Infantry6:42
Medium Cavalry8:14
BallisticsPre-queued · 8:20
Copper ShieldsPre-queued · 8:21
Copper ArmorPre-queued · 8:21
Copper WeaponsPre-queued · 8:22
Shaft MinePre-queued · 14:24
Bow SawPre-queued · 16:10
Bronze Shields17:14
Plow17:52
Heavy Infantry20:37
Bronze Weapons21:16
Bronze Armor21:17
Heavy CavalryPre-queued · 23:04
Buildings 10 types
House32
Farm12
Great Hall10
Longhouse5
Armory3
Temple3
Hill Fort2
Ox Cart Building2
Market1
Town Center1
God powers 4 invoked
Healing Spring2
Flaming Weapons1
Spy1

Marineone26

Army · 131

Units

Jaguar Rider62
Tequihua Archer22
Tlamanih Spearman18
Shorn One17
Warrior Priest12

Technologies12 researched

Husbandry4:20
Hand Axe4:49
Medium War Hut Soldiers6:06
Crenellations Aztec12:46
Pickaxe12:58
Plow13:52
Heavy War Hut Soldiers15:03
Bow Saw15:43
Shaft Mine15:43
Heavy Great Temple Soldiers18:27
Ballistics19:43
Champion Great Temple Soldiers23:37
Buildings 10 types
House24
Farm20
Calpulli7
Great Temple3
Temple3
Town Center3
Sentry Tower2
War Hut2
Armory1
Market1
God powers 5 invoked
Earth Monster2
Blood Pact1
Infestation1
Monolith Of Tlaloc1