Replay-derived match flow, timings, and composition.

Advanced match analysis

GlitchEdition vs DJANGO

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2054
Duration
21:00
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
GlitchEdition Hades · Elo 810 -15
21:00 Match length
Winner
DJANGO Poseidon · Elo 864 +15
42.3% win probability Pre-match · DJANGO favored win probability 57.7%
Key momentsIn match order
Fastest Classical
3:00* GlitchEdition Athena · estimated
First pressure
3:54 DJANGO Stable
First extra TC
8:23 GlitchEdition Town Center
Armory timing
13:09 DJANGO Armory
Fortress timing
15:02 DJANGO Fortress
Fastest Heroic
15:54* DJANGO Dionysus · estimated
Fastest Mythic
18:28* GlitchEdition Hephaestus · estimated

GlitchEdition

Hades · Blue
Loss 810 -15
EAPM
17.2
Favorite unit
Hoplite
25 fielded
Largest army
50
First expansion
8:23
Age path
AthenaClassical · Est. start 2:00
ApolloHeroic · Est. start 14:56
HephaestusMythic · Est. start 16:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
No post-game awards

DJANGO

Poseidon · Red
Win 864 +15
EAPM
49.1
Favorite unit
Hippeus
38 fielded
Largest army
110
First expansion
10:17
Age path
AresClassical · Est. start 2:32
DionysusHeroic · Est. start 14:39
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GlitchEdition

Army · 50

Units

Hoplite25
Toxotes8
Hypaspist6
Peltast6
Ajax2
Achilles1
Chiron1
Perseus1
Buildings 12 types
Wall19
House16
Farm15
Archery Range4
Granary4
Storehouse4
Town Center3
Temple2
Armory1
Fortress1
Military Academy1
Sentry Tower1
God powers 4 invoked
Sentinel2
Plenty Vault1
Restoration1

DJANGO

Army · 110

Units

Hippeus38
Toxotes25
Hippolyta8
Theseus8
Petrobolos7
Hoplite6
Atalanta5
Hypaspist5
Peltast4
Prodromos4
Buildings 12 types
House28
Farm27
Wall10
Storehouse9
Archery Range8
Granary8
Stable8
Town Center4
Fortress2
Military Academy2
Temple2
Armory1
God powers 2 invoked
Lure1
Pestilence1