Advanced match analysis
brunobrazil#9302 + Near + Tuin + Thunderson vs FailureToComply + XxmelfexX + ARMKING + lahmaarm707
- Queue
- Ranked 4v4 Supremacy
- Map
- Midgard
- Map Seed
- 17608
- Duration
- 17:25
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeat
Team Elo 1415
brunobrazil#9302
Oranos · Elo 1202 -9
Near
Oranos · Elo 1506 -22
Tuin
Zeus · Elo 1458 -20
Thunderson
Hades · Elo 1495 -22
17:25
Match length
Victory
Team Elo 1400
FailureToComply
Freyr · Elo 1481 +14
XxmelfexX
Susanoo · Elo 1330 +22
ARMKING
Odin · Elo 1406 +18
lahmaarm707
Tsukuyomi · Elo 1383 +19
52.2% win probability
Pre-match · brunobrazil#9302 + Near + Tuin + Thunderson favored · Upset
win probability 47.8%
Key momentsIn match order
brunobrazil#9302
Oranos · Blue · Team 1- EAPM
- 43.8
- Favorite unit
- Arcus 54 fielded
- Largest army
- 124
- First expansion
- 14:57
Age path
OceanusClassical · Research start 6:10
HyperionHeroic · Research start 8:34
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Large army production124 military units
No post-game awards
FailureToComply
Freyr · Grey · Team 2- EAPM
- 38.6
- Favorite unit
- Berserk 71 fielded
- Largest army
- 111
- First expansion
- 6:26
Age path
UllrClassical · Research start 4:28
AegirHeroic · Est. start 9:18
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment4 dock build events
Large army production111 military units
No post-game awards
Near
Oranos · Yellow · Team 1- EAPM
- 37.3
- Favorite unit
- Arcus 37 fielded
- Largest army
- 72
- First expansion
- 7:25
Age path
OceanusClassical · Research start 4:10
HyperionHeroic · Est. start 9:57
HeliosMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Market economy200 total resource volume
No post-game awards
XxmelfexX
Susanoo · Green · Team 2- EAPM
- 68.1
- Favorite unit
- Samurai 24 fielded
- Largest army
- 101
- First expansion
- 15:48
Age path
Inari OkamiClassical · Research start 4:24
RaijinHeroic · Est. start 10:18
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Large army production101 military units
No post-game awards
Tuin
Zeus · Cyan · Team 1- EAPM
- 47.8
- Favorite unit
- Hoplite 45 fielded
- Largest army
- 155
- First expansion
- 11:52
Age path
HermesClassical · Research start 4:14
DionysusHeroic · Est. start 8:34
HephaestusMythic · Est. start 12:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Market economy2,900 total resource volume
Large army production155 military units
No post-game awards
ARMKING
Odin · Pink · Team 2- EAPM
- 60.8
- Favorite unit
- Hersir 57 fielded
- Largest army
- 128
- First expansion
- 13:47
Age path
HeimdallClassical · Research start 4:28
NjordHeroic · Research start 7:28
TyrMythic · Research start 15:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Large army production128 military units
No post-game awards
Thunderson
Hades · Red · Team 1- EAPM
- 57.6
- Favorite unit
- Hypaspist 144 fielded
- Largest army
- 351
- First expansion
- 15:02
Age path
AthenaClassical · Research start 3:58
ApolloHeroic · Est. start 8:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy200 total resource volume
Large army production351 military units
No post-game awards
lahmaarm707
Tsukuyomi · Maroon · Team 2- EAPM
- 20.7
- Favorite unit
- Yumi Horse Archer 19 fielded
- Largest army
- 63
- First expansion
- 14:19
Age path
Inari OkamiClassical · Research start 4:47
HachimanHeroic · Est. start 10:00
OkuninushiMythic · Est. start 11:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
brunobrazil#9302
Bought
No buys
Sold
No sells
Total player market volume0
FailureToComply
Bought
No buys
Sold
No sells
Total player market volume0
Near
Bought
No buys
Sold
Total player market volume200
XxmelfexX
Bought
No buys
Sold
No sells
Total player market volume0
Tuin
Bought
Sold
Total player market volume2,900
ARMKING
Bought
No buys
Sold
No sells
Total player market volume0
Thunderson
Bought
Sold
No sells
Total player market volume200
lahmaarm707
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.