Replay-derived match flow, timings, and composition.

Advanced match analysis

lider_buche vs supdood

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
22953
Duration
9:45
Patch
19.17020
Played
· 8 hours ago
Midgard map preview
MapMidgard
Winner
lider_buche Isis · Elo 1092 +49
9:45 Match length
Defeated
supdood Odin · Elo 1038 -17
57.7% win probability Pre-match · lider_buche favored win probability 42.3%
Key momentsIn match order
First pressure
4:06 supdood Hersir trained
Fastest Classical
4:55* supdood Heimdall · estimated
Market timing
5:53 lider_buche Market
Armory timing
6:32 lider_buche Armory
First extra TC
8:37 lider_buche Town Center

lider_buche

Isis · Cyan
Win 1092 +49
EAPM
47.6
Favorite unit
Spearman
44 fielded
Largest army
44
First expansion
8:37
Age path
AnubisClassical · Est. start 4:28
SobekHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
No post-game awards

supdood

Odin · Red
Loss 1038 -17
EAPM
48.9
Favorite unit
Throwing Axeman
9 fielded
Largest army
26
First expansion
—
Age path
HeimdallClassical · Est. start 3:55
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lider_buche

Army · 44

Units

Spearman44
Buildings 13 types
House16
Obelisk12
Dock5
Armory3
Barracks3
Granary2
Mining Camp2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

supdood

Army · 26

Units

Throwing Axeman9
Berserk6
Hersir5
Raiding Cavalry4
Einheri1
Hirdman1
Buildings 8 types
House8
Longhouse3
Ox Cart Building3
Wall3
Great Hall2
Armory1
Dock1
Temple1
God powers 1 invoked
Great Hunt1