Replay-derived match flow, timings, and composition.

Advanced match analysis

Kruskadavena vs Don't panic

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
16279
Duration
21:18
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Kruskadavena Tsukuyomi · Elo 1218 +14
21:18 Match length
Defeated
Don't panic Oranos · Elo 1141 -14
60.9% win probability Pre-match · Kruskadavena favored win probability 39.1%
Key momentsIn match order
Fastest Classical
4:12* Kruskadavena Inari Okami · estimated
First pressure
4:29 Don't panic Military Barracks
First extra TC
5:17 Kruskadavena Town Center
Armory timing
7:23 Kruskadavena Armory
Fastest Heroic
9:51* Kruskadavena Hachiman · estimated
Fortress timing
12:42 Don't panic Palace
Market timing
13:32 Don't panic Market
Fastest Mythic
18:28* Kruskadavena Okuninushi · estimated

Kruskadavena

Tsukuyomi · Blue
Win 1218 +14
EAPM
39.2
Favorite unit
Yumi Horse Archer
30 fielded
Largest army
76
First expansion
5:17
Age path
Inari OkamiClassical · Est. start 3:27
HachimanHeroic · Est. start 8:55
OkuninushiMythic · Est. start 16:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
No post-game awards

Don't panic

Oranos · Red
Loss 1141 -14
EAPM
40.6
Favorite unit
Katapeltes
28 fielded
Largest army
106
First expansion
6:30
Age path
PrometheusClassical · Est. start 3:54
HyperionHeroic · Est. start 10:43
HeliosMythic · Est. start 18:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Market economy500 total resource volume
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Kruskadavena

Bought

No buys

Sold

No sells

Total player market volume0

Don't panic

Bought

No buys

Sold

Food500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kruskadavena

Army · 76

Units

Yumi Horse Archer30
Naginata Rider21
Daimyo17
Onmyoji2
Samurai2
Tengu2
Yari Spearman2
Buildings 13 types
House27
Farm21
Stable Japanese12
Wall10
Watermill10
Shrine Japanese8
Mining Camp Japanese5
Castle3
Town Center3
Armory1
Dojo1
Guardhouse1
Temple1
God powers 5 invoked
New Moon2
Shogun2
Sacred Gate1

Don't panic

Army · 106

Units

Katapeltes28
Contarius22
Murmillo11
Arcus10
Turma10
Oracle7
Cheiroballista5
Destroyer5
Satyr4
Promethean3
Fire Siphon1
Buildings 12 types
Wall18
Farm10
Manor10
Sky Passage10
Military Barracks5
Counter Barracks3
Palace3
Market2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 16 invoked
Valor11
Chaos2
Shockwave2
Vortex1