Replay-derived match flow, timings, and composition.

Advanced match analysis

sorry vs ImmorTaLiT

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
13350
Duration
17:07
Patch
19.17020
Played
· 8 hours ago
Midgard map preview
MapMidgard
Defeated
sorry Loki · Elo 1838 -21
17:07 Match length
Winner
ImmorTaLiT Loki · Elo 1779 +21
58.4% win probability Pre-match · sorry favored · Upset win probability 41.6%
Key momentsIn match order
First pressure
4:10 sorry Hersir trained
Fastest Classical
5:05* sorry Forseti · estimated
Armory timing
6:35 ImmorTaLiT Armory
Market timing
7:42 ImmorTaLiT Market
Fastest Heroic
9:20* ImmorTaLiT Bragi · estimated
Fortress timing
12:05 ImmorTaLiT Hill Fort
First extra TC
12:36 ImmorTaLiT Town Center
Fastest Mythic
15:10* ImmorTaLiT Hel · estimated

sorry

Loki · Blue
Loss 1838 -21
EAPM
76.7
Favorite unit
Throwing Axeman
72 fielded
Largest army
147
First expansion
—
Age path
ForsetiClassical · Research start 4:05
BragiHeroic · Est. start 10:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
Market economy1,100 total resource volume
Large army production147 military units
No post-game awards

ImmorTaLiT

Loki · Red
Win 1779 +21
EAPM
41.3
Favorite unit
Throwing Axeman
55 fielded
Largest army
141
First expansion
12:36
Age path
HeimdallClassical · Est. start 4:40
BragiHeroic · Est. start 8:05
HelMythic · Est. start 13:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment7 dock build events
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

sorry

Bought

No buys

Sold

Food500
Wood600
Total player market volume1,100

ImmorTaLiT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sorry

Army · 147

Units

Throwing Axeman72
Hersir52
Godi10
Kraken4
Battle Boar3
Portable Ram3
Longboat2
Berserk1
Buildings 9 types
House21
Longhouse8
Dock5
Great Hall5
Ox Cart Building4
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

ImmorTaLiT

Army · 141

Units

Throwing Axeman55
Berserk28
Hersir25
Hirdman11
Godi7
Huskarl6
Jarl6
Kraken3
Buildings 10 types
House22
Longhouse8
Dock7
Ox Cart Building6
Great Hall3
Hill Fort2
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Flaming Weapons1
Nidhogg1
Spy1