Replay-derived match flow, timings, and composition.

Advanced match analysis

Trax vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
18300
Duration
15:09
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
Trax Nuwa · Elo 1527 +16
15:09 Match length
Defeated
Alonso2002X Kronos · Elo 1489 -16
55.4% win probability Pre-match · Trax favored win probability 44.6%
Key momentsIn match order
Fastest Classical
4:04* Trax Houtu · estimated
First extra TC
4:30 Trax Town Center
First pressure
4:52 Alonso2002X Counter Barracks
Armory timing
4:59 Alonso2002X Armory
Fastest Heroic
9:48* Trax Rushou · estimated

Trax

Nuwa · Cyan
Win 1527 +16
EAPM
47.4
Favorite unit
Dao Swordsman
37 fielded
Largest army
79
First expansion
4:30
Age path
HoutuClassical · Research start 3:04
RushouHeroic · Research start 8:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Alonso2002X

Kronos · Red
Loss 1489 -16
EAPM
54.0
Favorite unit
Turma
46 fielded
Largest army
147
First expansion
—
Age path
PrometheusClassical · Est. start 3:19
HyperionHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trax

Army · 79

Units

Dao Swordsman37
Pioneer11
Wuzu Javelineer11
Fire Archer7
Siege Crossbow7
Bai Hu4
Jiang Zi Ya1
Sage1
Buildings 9 types
House21
Silo12
Military Camp4
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

Alonso2002X

Army · 147

Units

Turma46
Murmillo42
Promethean37
Oracle13
Contarius5
Katapeltes3
Arcus1
Buildings 6 types
Manor15
Counter Barracks10
Military Barracks4
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Valor7
Chaos1