Replay-derived match flow, timings, and composition.

Advanced match analysis

mea + Casekid vs Çeh + Prisionero Lindo Lindo

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
27840
Duration
15:11
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 1240
mea Gaia · Elo 1241 -15
Casekid Oranos · Elo 1238 -15
15:11 Match length
Victory Team Elo 1293
Çeh Ra · Elo 1238 +18
Prisionero Lindo Lindo Susanoo · Elo 1348 +12
42.4% win probability Pre-match · Çeh + Prisionero Lindo Lindo favored win probability 57.6%
Key momentsIn match order
First pressure
3:10 Casekid Counter Barracks
Fastest Classical
3:30* Casekid Oceanus · estimated
First extra TC
4:28 Çeh Town Center
Armory timing
5:57 Çeh Armory
Fastest Heroic
10:04* Çeh Sekhmet · estimated
Market timing
11:43 mea Market

mea

Gaia · Blue · Team 1
Loss 1241 -15
EAPM
48.4
Favorite unit
Katapeltes
18 fielded
Largest army
52
First expansion
5:45
Age path
OceanusClassical · Est. start 4:10
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Çeh

Ra · Red · Team 2
Win 1238 +18
EAPM
65.1
Favorite unit
Slinger
214 fielded
Largest army
271
First expansion
4:28
Age path
PtahClassical · Est. start 3:10
SekhmetHeroic · Est. start 8:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Large army production271 military units
No post-game awards

Casekid

Oranos · Yellow · Team 1
Loss 1238 -15
EAPM
46.6
Favorite unit
Turma
19 fielded
Largest army
34
First expansion
9:34
Age path
OceanusClassical · Est. start 2:30
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Prisionero Lindo Lindo

Susanoo · Green · Team 2
Win 1348 +12
EAPM
32.5
Favorite unit
Samurai
23 fielded
Largest army
80
First expansion
14:45
Age path
MinakatatomiClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mea

Army · 52

Units

Katapeltes18
Murmillo13
Turma11
Cheiroballista7
Oracle2
Caladria1
Buildings 8 types
Manor8
Counter Barracks6
Military Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 4 invoked
Carnivora2
Gaia Forest2

Çeh

Army · 271

Units

Slinger214
Spearman57
Buildings 13 types
Farm22
House18
Obelisk12
Barracks8
Wall8
Granary6
Mining Camp4
Lumber Camp3
Armory1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Rain1
Shifting Sands1

Casekid

Army · 34

Units

Turma19
Cheiroballista8
Murmillo3
Caladria2
Katapeltes2
Buildings 8 types
Manor7
Farm6
Counter Barracks3
Armory1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Shockwave1

Prisionero Lindo Lindo

Army · 80

Units

Samurai23
Naginata Rider21
Yumi Archer11
Bushi10
Wanyudo9
Yari Spearman5
Onna Musha1
Buildings 11 types
House16
Watermill7
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Guardhouse2
Stable Japanese2
Wall2
Armory1
Temple1
Town Center1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1