Replay-derived match flow, timings, and composition.

Advanced match analysis

LiPe vs Vega

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31020
Duration
15:14
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
LiPe Freyr · Elo 762 -15
15:14 Match length
Winner
Vega Hades · Elo 817 +15
42.2% win probability Pre-match · Vega favored win probability 57.8%
Key momentsIn match order
First pressure
5:00 LiPe Hersir trained
Fastest Classical
5:26* Vega Ares · estimated
First extra TC
5:49 LiPe Town Center
Armory timing
8:42 LiPe Armory

LiPe

Freyr · Blue
Loss 762 -15
EAPM
21.7
Favorite unit
Raiding Cavalry
11 fielded
Largest army
38
First expansion
5:49
Age path
UllrClassical · Research start 4:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Vega

Hades · Red
Win 817 +15
EAPM
25.5
Favorite unit
Toxotes
3 fielded
Largest army
7
First expansion
12:14
Age path
AresClassical · Research start 4:26
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiPe

Army · 38

Units

Raiding Cavalry11
Huskarl8
Hersir7
Hirdman6
Throwing Axeman6
Buildings 8 types
House16
Farm12
Great Hall5
Longhouse5
Ox Cart Building3
Armory1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Vega

Army · 7

Units

Toxotes3
Cyclops2
Achilles1
Ajax1
Buildings 8 types
House7
Storehouse3
Archery Range2
Armory1
Granary1
Stable1
Temple1
Town Center1
God powers None invoked

No god powers recorded.