Advanced match analysis
kjaramillo00 vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 32060
- Duration
- 48:12
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
kjaramillo00
Set · Elo 1201 -15
48:12
Match length
Winner
Ocebe_VIP
Tezcatlipoca · Elo 1259 +15
41.7% win probability
Pre-match · Ocebe_VIP favored
win probability 58.3%
Key momentsIn match order
kjaramillo00
Set · Cyan- EAPM
- 67.7
- Favorite unit
- Axeman 194 fielded
- Largest army
- 640
- First expansion
- 7:39
Age path
AnubisClassical · Est. start 3:31
SekhmetHeroic · Est. start 16:10
HorusMythic · Est. start 26:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Market economy14,800 total resource volume
Large army production640 military units
No post-game awards
Ocebe_VIP
Tezcatlipoca · Pink- EAPM
- 27.1
- Favorite unit
- Tequihua Archer 91 fielded
- Largest army
- 332
- First expansion
- 13:50
Age path
MalinalxochitlClassical · Research start 3:51
ItzpapalotlHeroic · Research start 17:59
XolotlMythic · Research start 23:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy3,400 total resource volume
Large army production332 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 18,200 total volume›
kjaramillo00
Bought
No buys
Sold
Total player market volume14,800
Ocebe_VIP
Bought
No buys
Sold
Total player market volume3,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.