Replay-derived match flow, timings, and composition.

Advanced match analysis

Rujveld + KatsuraKotaro + Elenchus vs pimko + ZALIM111 + Mestre Oogway

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
9715
Duration
17:29
Patch
19.17020
Played
· 8 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 1027
Rujveld Hades · Elo 1201 -16
KatsuraKotaro Hades · Elo 960 -6
Elenchus Freyr · Elo 921 -5
17:29 Match length
Victory Team Elo 1247
pimko Isis · Elo 1491 +2
ZALIM111 Hades · Elo 947 +20
Mestre Oogway Tsukuyomi · Elo 1304 +5
22.0% win probability Pre-match · pimko + ZALIM111 + Mestre Oogway favored win probability 78.0%
Key momentsIn match order
Fastest Classical
3:52* Rujveld Ares · estimated
First pressure
4:08 Elenchus Hersir trained
First extra TC
5:09 Rujveld Town Center
Armory timing
6:28 pimko Armory
Fastest Heroic
9:13* pimko Nephthys · estimated
Fortress timing
10:21 pimko Migdol Stronghold
Market timing
11:00 KatsuraKotaro Market
Fastest Mythic
17:15* Rujveld Artemis · estimated

Rujveld

Hades · Blue · Team 1
Loss 1201 -16
EAPM
36.8
Favorite unit
Toxotes
26 fielded
Largest army
31
First expansion
5:09
Age path
AresClassical · Est. start 2:52
ApolloHeroic · Est. start 10:20
ArtemisMythic · Est. start 15:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards

pimko

Isis · Red · Team 2
Win 1491 +2
EAPM
63.8
Favorite unit
Chariot Archer
37 fielded
Largest army
70
First expansion
9:18
Age path
BastClassical · Est. start 4:06
NephthysHeroic · Est. start 7:58
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

KatsuraKotaro

Hades · Yellow · Team 1
Loss 960 -6
EAPM
30.5
Favorite unit
Hippeus
38 fielded
Largest army
87
First expansion
6:13
Age path
AthenaClassical · Est. start 3:12
ApolloHeroic · Est. start 8:59
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production87 military units
No post-game awards

ZALIM111

Hades · Green · Team 2
Win 947 +20
EAPM
22.8
Favorite unit
Toxotes
20 fielded
Largest army
33
First expansion
6:36
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards

Elenchus

Freyr · Cyan · Team 1
Loss 921 -5
EAPM
18.1
Favorite unit
Raiding Cavalry
12 fielded
Largest army
25
First expansion
5:31
Age path
UllrClassical · Est. start 4:31
AegirHeroic · Est. start 14:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Mestre Oogway

Tsukuyomi · Pink · Team 2
Win 1304 +5
EAPM
40.0
Favorite unit
Naginata Rider
43 fielded
Largest army
67
First expansion
8:34
Age path
Inari OkamiClassical · Research start 3:35
FujinHeroic · Est. start 14:58
WatatsumiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rujveld

Army · 31

Units

Toxotes26
Cyclops3
Achilles1
Ajax1
Buildings 10 types
Farm37
Wall23
House13
Granary5
Storehouse5
Archery Range3
Fortress2
Town Center2
Armory1
Temple1
God powers 1 invoked
Sentinel1

pimko

Army · 70

Units

Chariot Archer37
Siege Tower13
Camel Rider10
Axeman4
Sphinx4
Scorpion Man2
Buildings 18 types
House19
Obelisk12
Farm11
Wall7
Granary6
Mining Camp5
Armory2
Lumber Camp2
Migdol Stronghold2
Temple2
Town Center2
Barracks1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Prosperity2
Ancestors1
Eclipse1

KatsuraKotaro

Army · 87

Units

Hippeus38
Toxotes30
Hoplite15
Minotaur3
Ajax1
Buildings 12 types
House30
Wall18
Farm7
Granary6
Military Academy5
Storehouse5
Archery Range2
Market2
Stable2
Town Center2
Armory1
Temple1
God powers 1 invoked
Sentinel1

ZALIM111

Army · 33

Units

Toxotes20
Hoplite11
Achilles1
Ajax1
Buildings 10 types
House16
Wall14
Farm13
Granary7
Storehouse5
Archery Range3
Military Academy3
Temple3
Armory1
Town Center1
God powers 4 invoked
Underworld Passage2
Restoration1
Sentinel1

Elenchus

Army · 25

Units

Raiding Cavalry12
Hersir10
Draugr3
Buildings 8 types
House7
Ox Cart Building4
Wall4
Armory2
Great Hall2
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Mestre Oogway

Army · 67

Units

Naginata Rider43
Yumi Horse Archer16
Kitsune5
Daimyo3
Buildings 10 types
House18
Farm15
Watermill8
Stable Japanese5
Mining Camp Japanese3
Shrine Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1