Advanced match analysis
Rujveld + KatsuraKotaro + Elenchus vs pimko + ZALIM111 + Mestre Oogway
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 9715
- Duration
- 17:29
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeat
Team Elo 1027
Rujveld
Hades · Elo 1201 -16
KatsuraKotaro
Hades · Elo 960 -6
Elenchus
Freyr · Elo 921 -5
17:29
Match length
Victory
Team Elo 1247
pimko
Isis · Elo 1491 +2
ZALIM111
Hades · Elo 947 +20
Mestre Oogway
Tsukuyomi · Elo 1304 +5
22.0% win probability
Pre-match · pimko + ZALIM111 + Mestre Oogway favored
win probability 78.0%
Key momentsIn match order
Rujveld
Hades · Blue · Team 1- EAPM
- 36.8
- Favorite unit
- Toxotes 26 fielded
- Largest army
- 31
- First expansion
- 5:09
Age path
AresClassical · Est. start 2:52
ApolloHeroic · Est. start 10:20
ArtemisMythic · Est. start 15:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards
pimko
Isis · Red · Team 2- EAPM
- 63.8
- Favorite unit
- Chariot Archer 37 fielded
- Largest army
- 70
- First expansion
- 9:18
Age path
BastClassical · Est. start 4:06
NephthysHeroic · Est. start 7:58
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards
KatsuraKotaro
Hades · Yellow · Team 1- EAPM
- 30.5
- Favorite unit
- Hippeus 38 fielded
- Largest army
- 87
- First expansion
- 6:13
Age path
AthenaClassical · Est. start 3:12
ApolloHeroic · Est. start 8:59
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production87 military units
No post-game awards
ZALIM111
Hades · Green · Team 2- EAPM
- 22.8
- Favorite unit
- Toxotes 20 fielded
- Largest army
- 33
- First expansion
- 6:36
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards
Elenchus
Freyr · Cyan · Team 1- EAPM
- 18.1
- Favorite unit
- Raiding Cavalry 12 fielded
- Largest army
- 25
- First expansion
- 5:31
Age path
UllrClassical · Est. start 4:31
AegirHeroic · Est. start 14:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Mestre Oogway
Tsukuyomi · Pink · Team 2- EAPM
- 40.0
- Favorite unit
- Naginata Rider 43 fielded
- Largest army
- 67
- First expansion
- 8:34
Age path
Inari OkamiClassical · Research start 3:35
FujinHeroic · Est. start 14:58
WatatsumiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.