Advanced match analysis
DiabloRosso. vs muratgoktass001
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 2728
- Duration
- 24:30
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
DiabloRosso.
Hades · Elo 1000 +14
24:30
Match length
Defeated
muratgoktass001
Susanoo · Elo 938 -14
58.8% win probability
Pre-match · DiabloRosso. favored
win probability 41.2%
Key momentsIn match order
DiabloRosso.
Hades · Blue- EAPM
- 32.9
- Favorite unit
- Toxotes 50 fielded
- Largest army
- 143
- First expansion
- 6:54
Age path
AresClassical · Est. start 3:13
AphroditeHeroic · Est. start 12:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production143 military units
No post-game awards
muratgoktass001
Susanoo · Red- EAPM
- 23.2
- Favorite unit
- Shinobi 109 fielded
- Largest army
- 166
- First expansion
- 4:39
Age path
MinakatatomiClassical · Est. start 3:20
FujinHeroic · Est. start 12:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom8 expansion build events
Market economy600 total resource volume
Large army production166 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
DiabloRosso.
Bought
No buys
Sold
No sells
Total player market volume0
muratgoktass001
Bought
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.