Replay-derived match flow, timings, and composition.

Advanced match analysis

DiabloRosso. vs muratgoktass001

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2728
Duration
24:30
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Winner
DiabloRosso. Hades · Elo 1000 +14
24:30 Match length
Defeated
muratgoktass001 Susanoo · Elo 938 -14
58.8% win probability Pre-match · DiabloRosso. favored win probability 41.2%
Key momentsIn match order
First pressure
4:03 DiabloRosso. Archery Range
Fastest Classical
4:13* DiabloRosso. Ares · estimated
First extra TC
4:39 muratgoktass001 Town Center
Armory timing
10:35 muratgoktass001 Armory
Fastest Heroic
13:20* muratgoktass001 Fujin · estimated
Market timing
16:42 muratgoktass001 Market
Fortress timing
18:01 DiabloRosso. Fortress

DiabloRosso.

Hades · Blue
Win 1000 +14
EAPM
32.9
Favorite unit
Toxotes
50 fielded
Largest army
143
First expansion
6:54
Age path
AresClassical · Est. start 3:13
AphroditeHeroic · Est. start 12:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production143 military units
No post-game awards

muratgoktass001

Susanoo · Red
Loss 938 -14
EAPM
23.2
Favorite unit
Shinobi
109 fielded
Largest army
166
First expansion
4:39
Age path
MinakatatomiClassical · Est. start 3:20
FujinHeroic · Est. start 12:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom8 expansion build events
Market economy600 total resource volume
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

DiabloRosso.

Bought

No buys

Sold

No sells

Total player market volume0

muratgoktass001

Bought

Food100

Sold

Wood500
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DiabloRosso.

Army · 143

Units

Toxotes50
Hoplite19
Peltast19
Cyclops15
Nemean Lion14
Hypaspist11
Achilles4
Ajax4
Petrobolos4
Chiron3
Buildings 11 types
Farm26
House16
Wall14
Archery Range10
Military Academy9
Granary8
Storehouse6
Fortress4
Temple3
Town Center3
Armory1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

muratgoktass001

Army · 166

Units

Shinobi109
Naginata Rider36
Yumi Horse Archer21
Buildings 12 types
Farm44
House25
Town Center8
Sentry Tower6
Dojo5
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese2
Watermill2
Armory1
Market1
Temple1
God powers 10 invoked
Kusanagi5
Smiting Gust4
Shrine Of The Hunt1