Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs Diversidad9703

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
14468
Duration
21:31
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
tanahanzo Poseidon · Elo 1002 -16
21:31 Match length
Winner
Diversidad9703 Loki · Elo 1036 +16
45.1% win probability Pre-match · Diversidad9703 favored win probability 54.9%
Key momentsIn match order
First pressure
2:45 Diversidad9703 Hersir trained
Fastest Classical
3:53* tanahanzo Hermes · estimated
Market timing
8:35 tanahanzo Market
Armory timing
10:17 tanahanzo Armory
First extra TC
10:21 Diversidad9703 Town Center
Fastest Heroic
15:45* tanahanzo Aphrodite · estimated
Fortress timing
16:06 tanahanzo Fortress

tanahanzo

Poseidon · Blue
Loss 1002 -16
EAPM
41.1
Favorite unit
Hippeus
28 fielded
Largest army
85
First expansion
12:09
Age path
HermesClassical · Est. start 2:53
AphroditeHeroic · Est. start 14:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,700 total resource volume
Large army production85 military units
No post-game awards

Diversidad9703

Loki · Red
Win 1036 +16
EAPM
22.3
Favorite unit
Hirdman
34 fielded
Largest army
126
First expansion
10:21
Age path
HeimdallClassical · Est. start 3:26
BragiHeroic · Est. start 14:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production126 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

tanahanzo

Bought

Food400

Sold

Wood1,300
Total player market volume1,700

Diversidad9703

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 85

Units

Hippeus28
Centaur15
Hoplite14
Petrobolos7
Hypaspist5
Toxotes4
Nemean Lion3
Prodromos3
Theseus3
Atalanta2
Hippolyta1
Buildings 12 types
Farm23
House12
Storehouse7
Fortress4
Granary4
Stable2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

Diversidad9703

Army · 126

Units

Hirdman34
Berserk31
Throwing Axeman25
Hersir20
Godi7
Huskarl6
Portable Ram2
Einheri1
Buildings 9 types
House21
Wall13
Ox Cart Building7
Longhouse4
Hill Fort2
Armory1
Great Hall1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1