Replay-derived match flow, timings, and composition.

Advanced match analysis

AleCorona96 vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
11682
Duration
25:36
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Winner
AleCorona96 Hades · Elo 1215 +14
25:36 Match length
Defeated
The Troooper Zeus · Elo 1134 -14
61.5% win probability Pre-match · AleCorona96 favored win probability 38.5%
Key momentsIn match order
Fastest Classical
4:12* AleCorona96 Athena · estimated
First pressure
4:54 The Troooper Military Academy
First extra TC
5:11 AleCorona96 Town Center
Armory timing
9:44 The Troooper Armory
Fastest Heroic
14:16* AleCorona96 Apollo · estimated
Market timing
15:21 AleCorona96 Market
Fortress timing
16:51 AleCorona96 Fortress

AleCorona96

Hades · Blue
Win 1215 +14
EAPM
55.1
Favorite unit
Toxotes
83 fielded
Total score
46,738
Military score
18,162
Economic score
22,449
Kills score
6,127
Units killed
262
Units lost
192
Buildings razed
4
Largest army
202
First expansion
5:11
Age path
AthenaClassical · Est. start 3:12
ApolloHeroic · Est. start 13:01
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,400 total resource volume
Large army production202 military units
Highest Score Most Improvements Most Kills Most Resources

The Troooper

Zeus · Pink
Loss 1134 -14
EAPM
40.7
Favorite unit
Jason
3 fielded
Total score
25,059
Military score
6,325
Economic score
13,531
Kills score
5,203
Units killed
192
Units lost
262
Buildings razed
9
Largest army
5
First expansion
10:43
Age path
AthenaClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AleCorona96The Troooper
Score
Total score AleCorona96
46,73865%25,05935%
Military score AleCorona96
18,16274%6,32526%
Economic score AleCorona96
22,44962%13,53138%
Kills score AleCorona96
6,12754%5,20346%
Combat and army
AleCorona96The Troooper
262 Units killed 192
192 Units lost 262
4 Buildings razed 9
202 Largest army 5

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

AleCorona96

Bought

Wood400

Sold

Food1,400
Wood600
Total player market volume2,400

The Troooper

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AleCorona96

Army · 202

Units

Toxotes83
Peltast52
Hypaspist33
Manticore9
Petrobolos8
Achilles7
Ajax6
Hoplite3
Chiron1

Technologies12 researched · 3 pre-queued

Medium Archers9:49
Crenellations10:02
Husbandry10:44
Ballistics11:10
Copper Shields11:11
Copper Armor11:11
PlowPre-queued · 11:16
Copper Weapons14:00
Heavy Archers15:25
Bronze ShieldsPre-queued · 15:38
Medium Infantry17:53
Bronze Armor18:27
Bronze Weapons18:28
Heavy InfantryPre-queued · 18:47
Hand Axe21:29
Buildings 12 types
Farm27
House21
Storehouse6
Archery Range4
Granary4
Military Academy3
Fortress2
Sentry Tower2
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

The Troooper

Army · 5

Units

Jason3
Heracles2

Technologies7 researched · 3 pre-queued

Pickaxe3:30
Hand Axe3:43
Husbandry6:22
Medium InfantryPre-queued · 8:53
Copper Shields10:26
Copper Weapons13:19
Copper Armor13:19
Plow14:50
Medium ArchersPre-queued · 15:15
BallisticsPre-queued · 15:18
Buildings 9 types
Farm25
House25
Granary7
Storehouse7
Archery Range4
Military Academy4
Town Center2
Armory1
Temple1
God powers 7 invoked
Bolt5
Restoration2