Replay-derived match flow, timings, and composition.

Advanced match analysis

gabe vs bones

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
9234
Duration
16:45
Patch
19.17020
Played
· 8 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
gabe Shennong · Elo 1785 -5
16:45 Match length
Winner
bones Poseidon · Elo 2100 +5
14.0% win probability Pre-match · bones favored win probability 86.0%
Key momentsIn match order
First pressure
3:00 gabe Pioneer produced
Fastest Classical
3:42* bones Hermes · estimated
First extra TC
4:43 gabe Town Center
Armory timing
8:08 gabe Armory
Market timing
12:02 bones Market
Fastest Heroic
14:47* bones Dionysus · estimated

gabe

Shennong · Blue
Loss 1785 -5
EAPM
71.3
Favorite unit
Ge Halberdier
66 fielded
Largest army
90
First expansion
4:43
Age path
ChiyouClassical · Research start 2:55
RushouHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production90 military units
No post-game awards

bones

Poseidon · Red
Win 2100 +5
EAPM
78.8
Favorite unit
Hippeus
67 fielded
Largest army
94
First expansion
5:45
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Est. start 13:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gabe

Army · 90

Units

Ge Halberdier66
Pioneer18
Wuzu Javelineer5
Dao Swordsman1
Buildings 8 types
Farm51
Silo16
House14
Wall8
Military Camp3
Town Center3
Armory1
Temple1
God powers 2 invoked
Lightning Weapons1
Prosperous Seeds1

bones

Army · 94

Units

Hippeus67
Toxotes14
Centaur4
Theseus4
Atalanta2
Hydra2
Hippolyta1
Buildings 11 types
House20
Storehouse12
Wall12
Archery Range9
Farm9
Granary6
Stable5
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1