Replay-derived match flow, timings, and composition.

Advanced match analysis

Santiagoferro56 vs Wilfred98

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
18791
Duration
28:20
Patch
19.17020
Played
· 8 hours ago
Mirage map preview
MapMirage
Winner
Santiagoferro56 Poseidon · Elo 803 +12
28:20 Match length
Defeated
Wilfred98 Freyr · Elo 690 -12
65.7% win probability Pre-match · Santiagoferro56 favored win probability 34.3%
Key momentsIn match order
Fastest Classical
3:55* Santiagoferro56 Hermes · estimated
First pressure
4:54 Wilfred98 Hersir trained
First extra TC
5:37 Santiagoferro56 Town Center
Armory timing
7:06 Santiagoferro56 Armory
Market timing
12:11 Wilfred98 Market
Fastest Heroic
15:48* Santiagoferro56 Aphrodite · estimated
Fortress timing
17:06 Santiagoferro56 Fortress
Fastest Mythic
20:55* Santiagoferro56 Artemis · estimated

Santiagoferro56

Poseidon · Blue
Win 803 +12
EAPM
36.2
Favorite unit
Toxotes
52 fielded
Largest army
171
First expansion
5:37
Age path
HermesClassical · Research start 2:55
AphroditeHeroic · Research start 14:32
ArtemisMythic · Research start 18:55
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production171 military units
No post-game awards

Wilfred98

Freyr · Red
Loss 690 -12
EAPM
24.8
Favorite unit
Hirdman
78 fielded
Largest army
176
First expansion
10:26
Age path
UllrClassical · Research start 5:43
AegirHeroic · Research start 17:38
VidarMythic · Research start 21:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Santiagoferro56

Army · 171

Units

Toxotes52
Hippeus46
Prodromos22
Hypaspist14
Peltast12
Hetairos8
Chimera6
Nemean Lion3
Petrobolos3
Theseus2
Atalanta1
Hippolyta1
Polyphemus1
Buildings 13 types
Farm30
Wall23
House19
Storehouse12
Sentry Tower7
Granary4
Archery Range3
Fortress3
Military Academy3
Stable3
Town Center2
Armory1
Temple1
God powers 5 invoked
Curse2
Lure2
Earthquake1

Wilfred98

Army · 176

Units

Hirdman78
Hersir42
Throwing Axeman25
Berserk13
Portable Ram13
Godi5
Buildings 11 types
Farm34
House16
Longhouse8
Great Hall7
Wall6
Ox Cart Building5
Armory3
Hill Fort3
Market2
Town Center2
Temple1
God powers 6 invoked
Asgardian Bastion3
Gullinbursti1
Inferno1
Tempest1