Replay-derived match flow, timings, and composition.

Advanced match analysis

Pikachu Obeso + roman.aldo10 + Tom Marvolo Riddle vs _PaRs + IK1nGI + BomBacımülayim

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
16951
Duration
23:33
Patch
19.17020
Played
· 8 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1506
Pikachu Obeso Hades · Elo 1401 -17
roman.aldo10 Set · Elo 1413 -18
Tom Marvolo Riddle Poseidon · Elo 1703 -28
23:33 Match length
Victory Team Elo 1419
_PaRs Hades · Elo 1470 +19
IK1nGI Poseidon · Elo 1470 +19
BomBacımülayim Hades · Elo 1316 +25
62.3% win probability Pre-match · Pikachu Obeso + roman.aldo10 + Tom Marvolo Riddle favored · Upset win probability 37.7%
Key momentsIn match order
Fastest Classical
3:28* Tom Marvolo Riddle Hermes · estimated
First extra TC
4:06 Tom Marvolo Riddle Town Center
First pressure
4:44 roman.aldo10 Barracks
Armory timing
5:28 IK1nGI Armory
Market timing
6:05 Pikachu Obeso Market
Fastest Heroic
10:43* Tom Marvolo Riddle Aphrodite · estimated
Fortress timing
12:09 _PaRs Fortress
Fastest Mythic
22:47* _PaRs Hephaestus · estimated

Pikachu Obeso

Hades · Blue · Team 1
Loss 1401 -17
EAPM
94.4
Favorite unit
Hoplite
98 fielded
Largest army
377
First expansion
6:52
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 10:24
HephaestusMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy6,200 total resource volume
Large army production377 military units
No post-game awards

_PaRs

Hades · Red · Team 2
Win 1470 +19
EAPM
59.3
Favorite unit
Hoplite
112 fielded
Largest army
210
First expansion
4:34
Age path
AthenaClassical · Est. start 2:28
AphroditeHeroic · Est. start 9:59
HephaestusMythic · Est. start 20:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling26 wall build events
Market economy2,600 total resource volume
Large army production210 military units
No post-game awards

roman.aldo10

Set · Yellow · Team 1
Loss 1413 -18
EAPM
36.1
Favorite unit
Spearman
65 fielded
Largest army
138
First expansion
8:23
Age path
PtahClassical · Research start 3:37
SekhmetHeroic · Research start 13:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy1,700 total resource volume
Large army production138 military units
No post-game awards

IK1nGI

Poseidon · Green · Team 2
Win 1470 +19
EAPM
66.3
Favorite unit
Hippeus
296 fielded
Largest army
470
First expansion
17:15
Age path
HermesClassical · Research start 3:50
DionysusHeroic · Est. start 11:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production470 military units
No post-game awards

Tom Marvolo Riddle

Poseidon · Cyan · Team 1
Loss 1703 -28
EAPM
62.5
Favorite unit
Hippeus
76 fielded
Largest army
164
First expansion
4:06
Age path
HermesClassical · Research start 2:28
AphroditeHeroic · Est. start 9:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,400 total resource volume
Large army production164 military units
No post-game awards

BomBacımülayim

Hades · Orange · Team 2
Win 1316 +25
EAPM
57.6
Favorite unit
Toxotes
136 fielded
Largest army
274
First expansion
4:51
Age path
AthenaClassical · Research start 3:35
AphroditeHeroic · Research start 12:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Market economy1,800 total resource volume
Large army production274 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,700 total volume

Pikachu Obeso

Bought

Food200
Wood400

Sold

Food300
Wood5,300
Total player market volume6,200

_PaRs

Bought

No buys

Sold

Food700
Wood1,900
Total player market volume2,600

roman.aldo10

Bought

Food1,700

Sold

No sells

Total player market volume1,700

IK1nGI

Bought

No buys

Sold

No sells

Total player market volume0

Tom Marvolo Riddle

Bought

Food500
Wood300

Sold

Food1,000
Wood1,600
Total player market volume3,400

BomBacımülayim

Bought

Wood300

Sold

Food1,400
Wood100
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pikachu Obeso

Army · 377

Units

Hoplite98
Hypaspist93
Peltast67
Hippeus46
Toxotes27
Prodromos15
Petrobolos14
Achilles6
Ajax6
Cyclops3
Chiron2
Buildings 13 types
Farm43
Wall24
House17
Storehouse11
Granary9
Archery Range8
Military Academy7
Stable7
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Pestilence3
Sentinel2

_PaRs

Army · 210

Units

Hoplite112
Petrobolos35
Peltast27
Hypaspist15
Nemean Lion7
Toxotes5
Achilles2
Ajax2
Chiron2
Minotaur2
Perseus1
Buildings 12 types
Farm34
House29
Wall26
Storehouse12
Fortress6
Granary6
Town Center6
Armory5
Military Academy5
Archery Range4
Temple3
Market2
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1

roman.aldo10

Army · 138

Units

Spearman65
Axeman30
Slinger22
Camel Rider10
Chariot Archer9
War Elephant2
Buildings 16 types
Wall19
House17
Farm10
Barracks7
Mining Camp6
Granary5
Lumber Camp3
Migdol Stronghold2
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers 5 invoked
Shifting Sands2
Vision2
Citadel1

IK1nGI

Army · 470

Units

Hippeus296
Prodromos169
Petrobolos2
Theseus2
Atalanta1
Buildings 10 types
Farm27
House16
Storehouse10
Granary9
Stable7
Wall3
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

Tom Marvolo Riddle

Army · 164

Units

Hippeus76
Toxotes63
Atalanta7
Petrobolos5
Prodromos5
Theseus5
Hippolyta2
Nemean Lion1
Buildings 11 types
House34
Storehouse13
Stable11
Granary9
Archery Range7
Farm7
Fortress4
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Cease Fire2
Curse2
Lure1

BomBacımülayim

Army · 274

Units

Toxotes136
Hoplite87
Hypaspist39
Achilles4
Ajax3
Chiron2
Minotaur2
Peltast1
Buildings 13 types
Farm58
House31
Wall31
Military Academy29
Archery Range10
Storehouse7
Granary5
Stable3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1