Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif + BeAcH_PaRtY vs Casekid + [DUWA] Mr_Bowy_NL

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
19016
Duration
0:37
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 1818
Atif Zeus · Elo 1899 +2
BeAcH_PaRtY Thor · Elo 1737 +6
0:37 Match length
Defeat Team Elo 1431
Casekid Oranos · Elo 1253 -1
[DUWA] Mr_Bowy_NL Freyr · Elo 1609 -7
90.3% win probability Pre-match · Atif + BeAcH_PaRtY favored win probability 9.7%

Atif

Zeus · Blue · Team 1
Win 1899 +2
EAPM
64.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Casekid

Oranos · Red · Team 2
Loss 1253 -1
EAPM
29.5
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

BeAcH_PaRtY

Thor · Yellow · Team 1
Win 1737 +6
EAPM
98.5
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

[DUWA] Mr_Bowy_NL

Freyr · Green · Team 2
Loss 1609 -7
EAPM
4.9
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army · 0

Units

No military units recorded.

Buildings 2 types
Storehouse2
Granary1
God powers None invoked

No god powers recorded.

Casekid

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

BeAcH_PaRtY

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

[DUWA] Mr_Bowy_NL

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.