Advanced match analysis
Mr scintillant vs victorcfischer
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 18754
- Duration
- 21:28
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Mr scintillant
Hades · Elo 943 -18
21:28
Match length
Winner
victorcfischer
Isis · Elo 927 +18
52.3% win probability
Pre-match · Mr scintillant favored · Upset
win probability 47.7%
Key momentsIn match order
Mr scintillant
Hades · Pink- EAPM
- 56.9
- Favorite unit
- Peltast 396 fielded
- Total score
- 22,693
- Military score
- 7,352
- Economic score
- 13,100
- Kills score
- 2,331
- Units killed
- 58
- Units lost
- 190
- Buildings razed
- 3
- Largest army
- 964
- First expansion
- 5:48
Age path
AthenaClassical · Research start 4:16
ApolloHeroic · Research start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production964 military units
Most Deaths
Most Improvements
Most Resources
victorcfischer
Isis · Red- EAPM
- 18.2
- Favorite unit
- Chariot Archer 51 fielded
- Total score
- 34,682
- Military score
- 14,649
- Economic score
- 15,565
- Kills score
- 4,666
- Units killed
- 190
- Units lost
- 71
- Buildings razed
- 9
- Largest army
- 96
- First expansion
- 9:54
Age path
BastClassical · Est. start 2:59
NephthysHeroic · Est. start 7:15
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production96 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mr scintillantvictorcfischer
Score
Combat and army
Mr scintillantvictorcfischer
58
Units killed
190
190
Units lost
71
3
Buildings razed
9
964
Largest army
96
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.