Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr scintillant vs victorcfischer

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18754
Duration
21:28
Patch
19.17020
Played
· 18 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Mr scintillant Hades · Elo 943 -18
21:28 Match length
Winner
victorcfischer Isis · Elo 927 +18
52.3% win probability Pre-match · Mr scintillant favored · Upset win probability 47.7%
Key momentsIn match order
Fastest Classical
3:59* victorcfischer Bast · estimated
Armory timing
5:45 victorcfischer Armory
First extra TC
5:48 Mr scintillant Town Center
Fastest Heroic
8:30* victorcfischer Nephthys · estimated
First pressure
8:42 Mr scintillant Military Academy
Fortress timing
8:50 victorcfischer Migdol Stronghold

Mr scintillant

Hades · Pink
Loss 943 -18
EAPM
56.9
Favorite unit
Peltast
396 fielded
Total score
22,693
Military score
7,352
Economic score
13,100
Kills score
2,331
Units killed
58
Units lost
190
Buildings razed
3
Largest army
964
First expansion
5:48
Age path
AthenaClassical · Research start 4:16
ApolloHeroic · Research start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production964 military units
Most Deaths Most Improvements Most Resources

victorcfischer

Isis · Red
Win 927 +18
EAPM
18.2
Favorite unit
Chariot Archer
51 fielded
Total score
34,682
Military score
14,649
Economic score
15,565
Kills score
4,666
Units killed
190
Units lost
71
Buildings razed
9
Largest army
96
First expansion
9:54
Age path
BastClassical · Est. start 2:59
NephthysHeroic · Est. start 7:15
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production96 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mr scintillantvictorcfischer
Score
Total score victorcfischer
22,69340%34,68260%
Military score victorcfischer
7,35233%14,64967%
Economic score victorcfischer
13,10046%15,56554%
Kills score victorcfischer
2,33133%4,66667%
Combat and army
Mr scintillantvictorcfischer
58 Units killed 190
190 Units lost 71
3 Buildings razed 9
964 Largest army 96

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr scintillant

Army · 964

Units

Peltast396
Toxotes279
Hoplite273
Minotaur6
Achilles4
Ajax4
Petrobolos2

Technologies16 researched

Hand Axe4:56
Pickaxe6:50
Medium Infantry9:32
Medium Archers10:36
Copper Armor11:49
Copper Shields11:49
Ballistics11:51
Bow Saw12:09
Husbandry12:16
Plow12:17
Heavy Archers14:07
Heavy Infantry14:10
Bronze Armor15:44
Bronze Shields15:44
Copper Weapons15:45
Shaft Mine16:14
Buildings 10 types
House24
Storehouse10
Farm9
Archery Range5
Granary4
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

victorcfischer

Army · 96

Units

Chariot Archer51
Camel Rider23
Scorpion Man8
Siege Tower7
War Elephant7

Technologies11 researched

Pickaxe0:53
Hand Axe3:31
Shaft Mine8:59
Bow Saw10:09
Copper Shields11:11
Heavy Chariot Archers11:14
Ballistics13:53
Copper Weapons13:53
Bronze Shields13:54
Heavy War Elephants15:20
Heavy Camel Riders18:48
Buildings 15 types
House16
Farm9
Granary7
Obelisk6
Mining Camp4
Migdol Stronghold3
Town Center3
Lumber Camp2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1